VRARA Enterprise

PAUL JACOBS KEYNOTES VR/AR ASSOCIATION ENTERPRISE FORUM

Wireless XR Will Give Users Superpowers!

Imagine being transported into a fully immersive virtual world, so rich in photorealistic imagery and sensory detail that you forget it’s not real life. As advancements in enterprise virtual reality (VR) applications speed up, the underlying wireless technologies to support lifelike experiences must keep pace.

“We will give people superpowers,” our Chairman and CEO, Paul Jacobs explained during his keynote address at the July 2022 VRARA Enterprise Forum. He went on to describe the high-performance applications enabled by XCOM Labs’ innovative Wireless XR system. “We’re really just getting started with this notion of extending reality.”

In developing the gold standard in wireless XR systems, the XCOM Labs’ team has achieved low latency, high throughput, and reliability breakthroughs that solve many of the issues that previously prevented users from experiencing the full potential of this exciting technology. Gone are the bulky backpacks and cords connecting users to powerful computers, or the cumbersome lags that can oftentimes cause feelings of motion sickness or glitches. Instead, using millimeter wave spectrum in the globally available 60GHz unlicensed band, our system allows multiple users to roam freely across a large space while experiencing seamless, high-quality content. 

One of the most powerful ways we’ve been able to illustrate these improvements recently is through our collaboration with The VOID, a hyper-reality experiential entertainment creator, to generate the most immersive VR experience yet. Using our highly reliable wireless system, we ditched the 22 pounds of equipment previously needed to provide such photorealistic quality visuals and moved heavy processing loads into a wireless network, or edge computer. 

Jacobs explained that the breakthroughs The VOID and XCOM Labs demonstrated also apply to enterprise applications, not just entertainment. 

“The experiences before were driven by the fact that you had this very heavy backpack on and power consumption was very high,” Jacobs said. “You had this big block of a battery that you had to carry around and it only lasted for about 30 minutes. Now, you’re going to be able to have extended experiences without sacrificing image quality.”

AWE attendees were transported from the 144-square-foot demonstration stage into a hyper-realistic experience that tapped into a variety of sensory details including, sight, sound, motion, and temperature. As users freely roamed the virtual space, they could interact with each other as well as the environment around them, without experiencing lags or sacrifices in the 4K video quality at 90 FPS with up to 400 Mbps per user. 

These next-level immersive enterprise environments enabled by our wireless technology include learning and specialized training to industrial automation, smart warehouses, and even telemedicine. 

“An expert at a remote facility will be able to instruct a novice who is doing surgery in the field, able to point out where that person needs to make incisions or do various procedures,” Jacobs explained. “The novice can even stand inside the avatar of the expert and follow their motions.”

Our system is designed for those who need the highest reliability to support their XR use cases, ensuring that wireless throughput and latency are never the limiting factors that curb human imagination. 

At XCOM Labs, we believe in unlimited possibilities and delivering the unexpected. Interested in learning more about how our next-generation wireless technology can elevate your XR experience? Contact us, today!





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4 Key Learnings from the VRARA Enterprise Forum 2022

by Jennifer Pastega

The Motive team was excited to attend the VRARA Enterprise Forum on July 21st, 2022. The event brought together industry-leading organizations interested in ideas surrounding enterprise digital transformation through immersive technologies.

As we all have experienced, the last few years have brought new changes and challenges to organizations. After attending the event, four themes stood out:

VRARA Enterprise Forum Key Learning 1

Hybrid is here to stay

The COVID-19 pandemic caused us to shift our workspaces from desks at the office to desks at home, forever changing the way we work. Before the pandemic, a Gallup study found that 32% of employees preferred working remotely compared to 60% who preferred working entirely on-site. After getting a taste of the flexibility that came with working from home, the number of employees preferring remote work jumped to 59%, with only 9% preferring entirely on-site. To remain competitive, companies need to provide hybrid work options.

The pandemic showed us that working from home and staying connected is possible. Even though many organizations have given the green light to return to the office, remaining flexible with options to meet in person is something that will continue. In his session on why the future of industrial work is immersive, Mark Wenzowski of Virtalis stated that 74% of American companies are using or plan to use a hybrid environment.

Sessions at the event echoed the complementary nature of virtual reality and hybrid work. This new hybrid-focused work environment benefits those interested in VR training. Given the ease of transporting headsets, training can occur no matter where an employee is. Using Motive, organizations can replicate their work environments using CGI, meaning employees can practice the skills they need in a familiar environment. Trainees no longer need to be on-site to complete their training.

VRARA Enterprise Forum Key Learning 2

Out of the Proof of Concept (POC) phase

The next trend we’re seeing take hold across the enterprise is a move away from PoCs and towards full-scale enterprise-wide deployments. With use cases continuing to expand and meaningful data readily available, there is no longer the need to prove that the technology works. 

In his opening remarks, Mark Grob, Head of Immersive Technology at UPS and Co-Chair of the VRARA Enterprise Forum, shared that the enterprise customer is now laser-focused on four key areas: security, automation, ease of deployment, and developing solid partnerships with solution providers. 

While immersive technology continues to progress, customers across healthcare, aviation, and government have all shared similar needs when looking at the wide-scale adoption of immersive technology solutions. 

With incredible competition popping up in the space, solution providers looking to carve out their competitive advantage should focus on listening to the needs of their enterprise customers. They can look to more robust security standards like SOC 2 compliance, seamless login experiences through SSO, and integration with internal systems like learning management systems. 

Motive is proud to have security and scalability at the heart of the platform, including SOC 2 Type II compliance and industry-leading integration support.

VRARA Enterprise Forum Key Learning 3

No code and low code tools 

Attendees of the event were also excited about no code and low code tools for building XR environments and scenarios. To meet the growing demand for AR and VR applications, non-technical users need the ability to author content. This ability gives power to those who understand the training and learning objectives and transforms how VR training is created. These tools already exist thanks to cutting-edge solutions made by innovative teams like Motive.

No code and low code tools substantially benefit learning, innovation, and XR teams looking to create XR projects. These tools transform the speed and cost of application development and help scale XR across an organization.

With these tools, individuals with no coding experience or technical expertise, be it SMEs or instructional designers, can quickly develop, change, and deliver XR experiences. Percy Stocker of TeamViewer emphasized that “drag and drop tools make it easy and interesting for non-technical users to develop the content of the future.”

It may seem natural to think that developers see these tools as threats. However, that’s not the case. Developers see no code and low code tools as the perfect partner to help them save time while working under pressure. There’s no wonder why a Gartner report forecasted that by 2024, low-code adoption will comprise 75% of global software solutions. 

VRARA Enterprise Forum Key Learning 4

The data to back it up

Lastly, it’s clear that we have a level of data that wasn’t available before. In the early days of VR training, we all looked to the same few studies to evaluate the return on investment. While these studies were powerful, for most organizations, seeing transformational change was aspirational rather than concrete. In 2022, we now have hundreds of references to look to. 

Organizations using and scaling their VR training consistently see faster training times and cost savings, sometimes in the tens of millions of dollars. Oberon Technologies Chief Marketing Officer Vi Kellersohn shared in their experience that companies have saved 30% to 70% of costs on average by using VR training. Mark Wenzowski from Virtalis reported that organizations had experienced a 40% decrease in training costs when using VR training.

These significant returns on investment are now commonplace. A bigger divide is forming between companies that harness the power of VR training and those that do not. It’s officially a competitive advantage. While VR technology continues to advance, it’s a better time than ever to tackle your first VR training project or take your POC and begin to think about scaling.

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Recap of our VRARA Enterprise Forum 2022 by the Media (ARPost)

The VR/AR Association Enterprise Forum 2022: What to Make of the Metaverse

XR solution providers and enterprises using (or exploring) XR met virtually yesterday, July 21, for the VR/AR Association Enterprise Forum 2022. The six-hour marathon event covered a number of important topics, and not all sessions could be covered in this article.

One important question: Is there an enterprise metaverse and should anyone care?

The M Word

Mark Gröb, VR/AR Association Enterprise Committee Co-Chair and Head of Immersive Tech Center at UPS, started off the event with some observations from working with enterprises and XR solution providers. These observations hinted at both growth and challenge in the rapidly maturing market.

“Generally, in enterprise, no one is really exploring anymore. It’s not about [minimum viable products] and [proofs-of-concept], it’s more about well-thought-out solutions,” said Gröb. “Enterprise is starting to expect XR to meet all of the requirements of standard technologies.”
“Everyone in enterprise is basically rolling their eyes at the M word,” said Gröb. “The understanding is that the M word is not applicable to enterprise.”

The extent to which the metaverse is applicable to enterprise was a topic of discussion in “Leap into the Industrial Metaverse” by Percy Stocker of TeamViewer. Stoker expressed acceptance generally, but with caveats in some enterprise applications.

“The question is, if you’re a business… is this for me? What are my touchpoints in the metaverse?” said Stocker. “About 80 percent of the world’s workforce are deskless workers and the question is do we want to leave them out of this? Of course we don’t.”

Transitional Technology

Stocker then posed that while most conversations about the metaverse involve complete virtual environments and VR, augmented reality plays a role too. Further, while enterprise-ready AR and MR headsets are out there, more widely available connected devices are also important.

“The good thing is that it doesn’t matter where you start, you can scale from there,” said Stocker. “We see phones and tablets as a transitional technology. Of course, companies have lots of those, they’ve already invested a lot in that technology.”

The hardware can be transitional, but so can the software. This was a recurring point for Mark Wenzowski of Virtalis in his talk, “Why the Future of Industrial Learning Is Immersive.”

“You don’t have to build something big with all of the bells and whistles right out of the gate,” said Wenzowski. “Build something small and utilize it.”

The Challenges of Scaling

Scaling from tablets and smartphones would be a theme through a number of talks at the event. It was directly tackled by Chris Verret in his talk “From Warfighter to Workforce – Modernizing Critical Training with VR.” Verret is the President and co-founder of HTX Labs, an immersive education and training company.

“Many customers in the private sector have problems taking concepts and proofs-of-principle in XR and actually scaling them,” said Verret. “A lot of times, you have to trade immersiveness for scalability. We’ve seen that time and again in defense and in commercial enterprise.”

The problem of scale featured in many sessions but was the primary focus for Luke Wilson in his talk “Scaling to Thousands of Devices.” Wilson is the CEO and founder of ManageXR, a mobile device management (MDM) company dedicated to VR headsets. While AR can be used on phones and tablets, robust VR requires its own headsets.

“Whether or not VR can be adopted is a question of whether or not VR can be scaled,” said Wilson. “The challenges of scale are preventing the adoption of this technology.”

Just like some companies try to explore XR using existing devices, some companies try to use familiar MDMs, which typically don’t optimize for headsets. This was the focus of “Why Legacy MDMs Are Failing Companies Today in XR” by Brad Scoggin, founder and CEO of XR MDM company ArborXR.

“An XR-specific MDM is absolutely a must if you’re dealing with ten or more headsets,” said Scoggin. Scoggin also pointed out that using the wrong MDM on an early XR project can have long-term consequences in a company, saying, “VR is like a lot of things in life – you only get one chance at a first impression.”

Community and the Metaverse

Some companies don’t adopt or scale XR because of a bad first impression or because they don’t understand it or how it benefits their business. Others don’t because they just never will. At least, that was the stance of Oregon Reality Lab Director Dr. Donna Davis in her talk “My Work Avatar: Harnessing the Power of the Metaverse for Marketing and Communication.”

“Right now, we’re in the moment on the adoption curve where there’s a lot of mistrust,” said Davis. “There are people that will never embrace it, and that’s okay. We don’t need them. Let those people go.”

Davis is one of those people that believes that the metaverse is relevant to enterprise, but only those who recognize the opportunity. According to Davis, it’s not about engaging with the tech, it’s about engaging with the people.

“At the end of the day, community is what we can do with the metaverse,” said Davis. “How do we build community? That’s where the magic happens with marketing and communications.”

Community in the metaverse was also a topic for Liquid Avatar Technologies CEO David Lucatch in his talk “Bringing Enterprises, Non-Profits, and Cause Marketing Together in the Metaverse.” Lucatch touched on the idea that we will have avatars, but so will embodied AIs that will be employed by companies but also – potentially – by bad actors.

“Our avatars will be our interactive mediums, so it will be very important to understand that that avatar is being managed by a real person,” said Lucatch.

Panels Round Off the Day

The day ended with two panel discussions. These tied together a lot of the strands from the day’s sessions.

XR as an Enterprise Onramp to the Metaverse

The final event of the day circled back to the first discussion: Is there a place for the metaverse in enterprise? This panel discussion suggests that it may be early, but this seems to be the direction in which things are headed.

“Right now, every company has a dedicated web team, and I see a world where that translates into XR,” said NYU’s Immersive Tech Developer Andrew Strapp. “Right now, content is king – and content is everything in VR.”

The panel also discussed what happens when companies take the onramp to the metaverse – but they’re used to driving county roads. Starting off with phones and tablets can help but it can also be a hindrance, according to ATS emerging technology strategist Cindy Mallory.

“One of the hurdles that you have in introducing people to VR, especially in enterprise, is that people are so used to these pinch, swipe, tap interfaces,” said Mallory.

Enterprise Adoption of XR

In the end, a lot of the questions that plague XR generally are naturally also a problem for XR in enterprise. These systemic things need to be addressed, including accessibility, security, and the difficulty of producing content.

“We need to make it easier for developers, but also for the end users to consume content,” said Blippar CEO Faisal Galaria. “This interoperability issue needs to be solved.”

For a day dedicated to discussing technology, technology needs to take a back seat in order for larger things to happen. That was the idea presented by Dev Khoslaa of XCOM Labs.

“In order to drive ubiquity, it’s going to be important to drive scale to unlock seamless mobility,” said Khoslaa. “We need to take technology impediments out of the equation.”

Of course, the answer might really be more technology. Or at least, different technology. The solution to the problems of XR might lie in other emerging technologies. That was the position of 21iQLabs CEO Vivek Chhabra.

“The key to solving this is to marry WebXR to Web3 technologies,” said Chhabra. “Web3 consolidates these technologies to bring it toward a metaverse phenomenon.”

For all of the technology that is thrown at the problem, there will still be human questions that need human answers. Like, who “owns” a shared experience.

“There’s really no law that gives us a clear answer on that,” said Lyn Dee, founder of Four.

“And we don’t own that, we just wield it,” added Jessica Cobb.

Worth Paying Attention

If you are in enterprise (and missed the summit), hopefully this was a thrilling article. If you aren’t in enterprise and read along until the end, chances are that you understand the importance of things like “onramps to the metaverse.” Tech often makes its way through enterprise to the rest of us – even when the rest of us set the social stage for it in advance.

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Highlights from our VRARA Enterprise Forum 2022: We had 1370 attendees from 70 countries

Thank you everyone who participated in our annual VRARA Enterprise Forum! We had over 1370 attendees from 70 countries, and 50 speakers from around the world. We presented disruptive ideas and ground-breaking insights about Metaverse for the enterprise, digital twins, and digital transformation using immersive tech! Plus, many meaningful connections were build during our famous networking!

Here are the top highlights:

Speaker lineup included;

  • Paul Jacobs, CEO and Chairman, XCOM - Extending Reality (Keynote)

  • Brad Scoggin, Co-Founder & CEO, ArborXR - Why legacy MDMs are failing companies today in XR

  • Vi Kellersohn CMO, Oberon Technologies - Identifying the ROI of VR Training for Your Business (Exelon, Schlumberger)

  • Hans Elstner, CEO, rooom - Unleash the power of the metaverse

  • Rolf Illenberger, CEO, VRdirect - How Enterprises can master the fragmented Metaverse ecosystems (Siemens, Nestle and Bayer)

  • Matias Koski, Immersal (Hexagon) - How can Augmented Reality be used in industry solutions?

  • Guido Helmerhorst, Co-founder & CGO, Warp VR - Training through 360VR stories results in mastery (Shell, ASML, Dutch Railroads, Erste Bank)

  • Liang Guan GM, Rokid - Rokid AR Total Solution for Enterprise

  • Donna Davis, PhD Director, Oregon Reality (OR) Lab, University of Oregon - My Work Avatar: Harnessing the Power of the Metaverse for Marketing and Communication

  • Casey Sapp, CEO, Blue Ring Imaging - Enhanced ROV Performance Using Mixed Reality HUDs (multiple U.S. Dept of Defense contracts and commercial clients)

  • John Lin, Founder & CEO, Xvisio Technology - Introductions to SeerLens One AR Glasses, Transforming Immersive Experiences for Work and Life

  • Chris Verret, President, HTX Labs - From Warfighter to Workforce - Modernizing Critical Training with VR (US Air Force)

  • Clint Kling, South Dakota School of Mines and Technology - VR: The New Age Training (CAT projects)

  • Panel: (1) Nina Hoch Founder, Recalibrate XR (2) Faisal Galaria, CEO, Blippar (3) Lyn Dee, Founder, Four (4) Jessica Cobb, Founder, Mission Control Lab - Enterprise Adoption of XR: Trends and Challenges

  • Abdul Rehman, ICESCO - Businesses in ICESCO member 54 countries and the MENA region are becoming increasingly interested in learning how to make the metaverse

  • Panel: Cindy MalloryEmerging Tech Strategist, ATS - XR as an Enterprise Onramp to the Metaverse

VRARA Partners with GeoWeek

The VRARA is excited to partner with the amazing team at GEO Week!

About Geo Week

Imagine a single powerhouse event that champions the coming together of geospatial technologies and the built environment. Where professionals from a range of disciplines network and gain insight into the increasing confluence of their worlds. Where cutting-edge technology offers new possibilities, improved efficiencies, and better outcomes. And where education opens the door to the future just ahead.

AEC Next Technology Expo & Conference, International Lidar Mapping Forum, and SPAR 3D Expo & Conference, along with partner events ASPRS Annual Conference and USIBD Annual Symposium, are coming together in 2022.

Geo Week, the intersection of geospatial + the built world

The VRARA will have its own exhibition area at the event with GREAT discounts for our members. If you are interested in connecting with leaders in the AEC community this is an opportunity that you won’t want to miss. We will also be hosting a social event and some content so please get in touch to get involved. Sponsorship opportunities are available for our social events.

Please contact am@thevrara.com to learn more!

https://www.geo-week.com/

VRARA Enterprise Forum 2021 – Round Up by John Woods

By John Woods

The VRARA Enterprise Forum revealed some exciting updates for the VR/AR for enterprise space, with industry leaders Varjo, Lenovo, and Microsoft sharing essential news and insights for 2021 and beyond.

Throughout the event, more than 600 executives from automotive, aerospace, construction, energy, healthcare, manufacturing, transportation, and other sectors came together to hear the latest news from global brands leading the VR/AR for enterprise space.

Here are some of the critical updates we gathered from the event.

Varjo Talk Product Design With Mixed Reality

Leading hardware developers, Varjo, started the event with a keynote on the new age of product design with collaborative mixed reality.

Alongside a detailed look at all the latest features of the next-generation of its flagship XR-3 and VR-3 headsets, Head of Design and Research at Varjo, Hannah Nilson, explained how mixed reality is transforming the way businesses engage with customers in 2021 and beyond.

One feature of particular interest discussed during the event was the powerful Varjo Eye-tracking capabilities that enhance consumer research by giving detailed real-time analytics of customer experience in virtual or mixed reality stores based on their point of vision.

With this eye-tracking tool, Varjo tells us that businesses can now monitor and report on valuable metrics based on how customers view their products and what part of the product design best drives conversions.

Lenovo Discuss ThinkReality A3 Release

Lenovo also had some exciting updates to share regarding the upcoming release of its new ThinkReality A3 enterprise-grade augmented reality smart glasses.

While we still have no confirmed price or release date, the Hardware Product Manager of Commercial AR/VR at Lenovo, Mike Lohse, told us the company is currently putting the final touches on its device ahead of the forecasted launch in Q2 2021.

Some of the final touches Lohse mentioned during the keynote included better drop impact protection on the A3 Industrial Edition and the possible inclusion of a second battery pack and software optimization to reduce battery consumption.

He also mentioned that while the ThinkReality A3 currently offers mobile support for Motorola handsets alone, the company is looking to expand its offering to other mobile developers in the future.  

Microsoft Demonstrates Value of Enterprise MR 

Following on from their Microsoft HoloLens Forum and Microsoft Ignite events earlier this year, Microsoft sent Azure Mixed Reality Lead for Microsoft Canada, Sean Graglia, to the VRAR Enterprise Forum to discuss the accelerating value of enterprise MR.

During his keynote, Graglia explained how mixed reality is transforming enterprises across the spectrum, from remote collaboration and training through to sales assistance, design, and prototyping.

According to sources mentioned during the presentations, global spending on mixed reality is expected to reach an astonishing USD 160 billion by 2023, with 87% of large companies already exploring, piloting, or deploying the technology today.

Garcias also added that at least one-third of enterprises would support mixed reality experience platforms, including augmented reality, by 2021, proving how quickly adoption of VR/AR tech is already spreading through the world of big business.


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Call for Speakers! VRARA Enterprise Summit at LiveWorx Taking Place on June 10th in Boston

More info about the Summit and sign up to Speak here

The VRARA Enterprise Summit will take place on June 10th at LiveWorx in Boston. The full-day event will bring together the best thought-leaders in VR/AR from across the globe. Presentations from industry leaders will include VR/AR in the Enterprise, Training, 5G, and much more.

VRARA is the VR/AR Association, an international organization designed to foster collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, research and education, and develops best practices and guidelines. VRARA has over 4200 companies and 25,000 professionals registered, over 50 chapters globally, and 20 industry committees. VRARA programs & initiatives are designed to accelerate anyone’s growth, knowledge, and connections.

LiveWorx is the world's most respected digital transformation conference for the enterprise. Experience the most innovative and disruptive technologies — VR/AR, IoT, machine learning, blockchain, robotics and more. 6500+ technologists are expected. LiveWorx is June 10-13.

More info about the Summit and sign up to Speak here