The VR/AR Beat Newsletter & Blog — VR/AR Association (VRARA)

Lorenzo Montagna

SkyTG24 interviews VRARA Italy Chapter President on Metaverse

Guest Post by VRARA Italy Chapter President Lorenzo Montagna:


On Saturday morning I had the opportunity to participate in the live broadcast of Sky TG24 to talk about Metaverse: you can find attached an excerpt and the full version in the first comment!

I would like to reiterate that the Metaverse is not synonymous with video games, NFTs, virtual reality, but it is the concept of an evolved digital world where, thanks to WEB 3.0 technology, we enter the spaces to live new experiences, new content thanks to a pool of technologies including those mentioned above, as well as AR, cloud, MR and 5G.

the Metaverse is therefore evidently an evolution of the current relationship we have with screen-mediated technology: technology has in fact improved from the point of view of speed and ubiquity but remains always linked to increasingly smaller screens.

The Metaverse will therefore be a reappropriation of the "outside" world, of "space" as Apple says, with technology superimposed or even replacing the real one. For this reason, this complex ecosystem cannot be created by a single company and in a few months.

As far as artificial intelligence is concerned - as I say to Sky - I think we have reached a dangerous point of synonymy between artificial intelligence and generative artificial intelligence, which is certainly an impressive part for the possibilities of improving one's work, but which completely diverts attention to deeper issues concerning the role that technology itself will assume between now and the next few years.

What I have not been able to say for reasons of time is that the solutions to be able to use the metaverse and AI combined are really many and that they actually cover an entire so-called value chain: from promotion to communication, from customer relationship to employee training, to sales.

We see this very well as VR/AR Association (VRARA) with a steady growth of investments in VR and AR solutions, i.e. content rather than platforms.

In fact, the problem is that too often companies think of the metaverse as a tactical marketing solution to create simple product launches, perhaps on a young target, and do not realize instead that they have to create a "real" and new world where brand equity is maintained and where there is a very realistic representation of the company.

It is important to underline that in these days the European community is working both to accelerate the creation of a digital identity and for the digital currency: this testifies to the fact that the EEC is strongly committed to the issues of virtual worlds.



VRARA Italy at IOTHINGS WEEK

VRARA Italia ha partecipato all’evento IOTHINGS con una serie di usecase rilevanti di utilizzo di AR in ambito IOT. Gli ambiti analizzati sono stati quelli del turismo, dell’industria, quello dell’entertainment e del marketind, quello del trasporto e dei dati, analizzando gemelli digitali , piattaforme ed experience che creano una nuova interazione tra persone, oggetti e luoghi.

This event featured use cases thanks to the testimony of a group of Italian companies that have been working successfully for years in the international field in #emergingtech

PROGRAMMA

Chairman: Lorenzo Montagna, Chapter President Italy, VRARA – Virtual Reality Augmented Reality Association

 11:30  Saluti introduttivi e apertura dei lavori a cura del chairman

  11:35 Spatial Computing &AR per IOT – esempi pratici e roadmap

Francesco Diomede, Director of Business Development, Lanit-Tercom
Katherina Ufnarovskaia, CEO, Augmented.City

 11:50 Avanced Remote Assistance with Mixed Reality and Spatial Computing
Matteo Valoriani, CEO, Fifthingenium

 12:05 Correlazione e fruibilità del dato nei processi decisionali: il caso Metamorphosis
Lorenzo Cappannari,  CEO & Co-Founder, AnotheReality
Claudio Martini, Keybiz

 12:20 IOT e Game Design
Carlo Fabris, Business Development, Digital Tales

 12:35 Augmented Reality Studio – il photoshop della Realtà aumentata
Donato De Ieso, CEO & Founder, Dilium

 12:50 Kiber per l’Industria 4.0: Maintenance e FAT utilizzando soluzioni wearables
Franco Tecchia,  Founder & CTO, VRMedia

VRARA Italy Members take center stage at VRE20 !

VRE - VIRTUAL REALITY EXPERIENCE

The 2020 VRE edition conforms itself to the international situation and it revolutionizes its format by giving life to a hybrid edition which introduces the digital and maintains some physical locations with the belief that only by experiencing the feeling live you are truly able to feel it to the fullest. 

The festival created by Mariangela Matarozzo and produced by the Cultural Association Iconialab is originally conceived as a festival entirely dedicated to immersive technologies and their impact on our near future. 

The programme includes immersive productions which express to the fullest the power of the art of narration in each and every one of its forms. There is the Cinema with the Official Selection of VR productions from all over the world, Culture: some of the most influential voices will liven up Talks and Masterclasses, moments of in-depth analysis dedicated to the different declinations of XR, Art Performances for a new multimedia expression and expansion.

A perfect mix of entertainment and culture, a place for innovation and experimentation, capable of completely involving the viewers.

VRE 20 - EXTENDED EDITION

The second edition of VRE will take place during a year characterized by bonds and limitations which are reflected in the organization of the festival. Nonetheless VRE wanted to realize in traditional locations the sections with a greater emotional and sensorial engagement. Next to the digital VRE will be present at the Maxxi with the VR Experiences (6DoF), at Villa Maraini (in collaborazione con Istituto Svizzero Roma) per alcune tra le più innovative Art Performing, nell’ Aula Magna Unitelma Sapienza with some Talks and Masterclasses. 

The festival will have a hybrid format: next to the physical locations there will be the digital part, in fact, the competition of VR Videos will be available on the Veer VR Platform, some talks and masterclasses will be in streaming on the festival’s and the partner’s social channels.  

VRE will be among the Risonanze della Festa del Cinema 2020: “in doing so, we will have the chance to broad the horizon of our event towards the advanced frontiers of vision involving the public in new and unexpected experiences amongst experimentation, interaction and immersion”, said Laura delli Colli - President of the Cinema Foundation for Rome..

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