Central Florida Immersive Technology Summit to be Held March 31, 2023

Full Sail University and The Central Florida VR/AR Association to bring inaugural event to Central Florida business leaders, technologists, and job seekers.

Full Sail University, in partnership with the VR/AR Association – Central Florida Chapter, is proud to present the inaugural Central Florida Immersive Technology Summit on Friday, March 31, 2023, to technologists and business leaders alike. The Central Florida Immersive Technology Summit is a full-day conference bringing business leaders, technology professionals, and job seekers together to explore the future impact of VR/AR technologies, business strategies, and solutions. General admission for the Summit is free and open to the public.

“Full Sail is proud to host this inaugural event on our campus alongside the VR/AR Association – Central Florida Chapter,” stated Dr. Haifa Maamar, Education Director, Emerging Technologies at Full Sail University. “As members of the emerging technologies ecosystem, we understand the value in gathering as a community to further discussion, provide networking opportunities, and host career events which all converge together to strengthen the tech landscape across our region.”

The event will include a technology expo where companies will highlight innovative technology solutions, a career fair with up to 40 participating companies, as well as industry, technology and education speaking tracks and panels. The summit expects to attract participants from a variety of industries including technology, aerospace, healthcare, entertainment & travel, sports & fitness, and higher education.

The career fair will take place at Full Sail Live from 1:00 p.m. to 5:00 p.m. EST. This event allows members of the VR/AR Association and the general public to network with a variety of employers who are recruiting for positions within the technology industry. To register as an employer, use this link.

The technology expo will be hosted at the Full Sail University Orlando Health Fortress from 1:00 p.m. to 5:00 p.m. The expo allows members of the VR/AR Association and the general public to network with a variety of exhibitors who are showcasing the latest advances in the technology industry. To register to attend the event, use this link.

Additionally, attendees of the inaugural Central Florida Immersive Technology Summit will have the opportunity to attend industry panels and presentations from industry professionals and technologists.

“This is going to be the premier event in the region focused on immersive technology,” said John Cunningham, Head of Government and Aerospace at Unity Technologies. “We will host many of the world’s leaders in the industry who will share insights and opportunities for our members and our community. Thank you to the host, Full Sail University for supporting this event.”

About the VR/AR Association – Central Florida Chapter:

The VR/AR Association (VRARA) is an international organization designed to foster collaboration between solution providers and end-users that accelerates growth, fosters research and education, helps develop industry best practices, connects member organizations and promotes the services of member companies.

About Full Sail University:

Full Sail University is an award-winning educational leader for those pursuing careers in entertainment media and emerging technologies. Founded in 1979, Full Sail has received accolades throughout its over 40-year history, including most recently being featured on the 2021 "Top 50 Film Schools and Instructors from Around the World" list by Variety Magazine, named a 2022 "Top Undergraduate Schools to Study Game Design" by The Princeton Review, and previously recognized as the "School/College of the Year" by the Florida Association of Postsecondary Schools and Colleges. Full Sail University is a graduate and undergraduate degree-granting institution offering on-campus and online degree programs in areas related to Art & Design, Business, Film & Television, Games, Media & Communications, Music & Recording, Sports, and Technology. With over 91,022+ graduates worldwide, Full Sail alumni have worked on countless award-winning projects with individual recognition including OSCAR®, Emmy®, GRAMMY®, ADDY®, MTV Video Music Award, and Video Game Award honors.

Isover readies Plant Personnel with Virtual Procedure Training

With simulated procedures in Virtual Reality, Saint-Gobain Isover is able to provide sophisticated employee training on-demand.

In a building and manufacturing industry reliant on competent plant personnel, it’s crucial that new employees are exposed to ample hands-on training. The key to success is providing them with practical experience while minimizing the risk of injury and avoiding downtime. But how can hands-on procedure training be achieved in a safe environment that doesn’t interfere with production? Read more and find out.

The Challenge: Safely training employees while keeping production running

Like most global manufacturing companies, Isover, one of the world’s leading producers of mineral wool, requires qualified personnel to operate its complex machinery. These skills are often taught with procedure training that involves practical application. However, the trouble is that training workers in a live production facility poses both health and safety hazards. That’s why creating safe learning conditions, especially when it comes to training new and inexperienced personnel, is an urgent priority that Isover takes seriously.

In the past, Isover was reliant on the planned downtime of its machinery for safe hands-on training. This narrowed the time window that personnel could train because if they weren’t sufficiently trained, the risk of workplace injuries and unplanned downtime would increase accordingly. That made it a serious challenge to fit procedure training into an already busy production schedule.

Unfortunately, the problem for manufacturers is that having to halt an entire production line due to human error can quickly become a financial burden. It’s, therefore, no secret that unplanned downtime on machinery is considered the Achilles’ heel of manufacturing – and justifiably so. Studies have shown that shutdowns can eat up to 1%-10% of available production time and cost the average automotive manufacturer a whopping $22,000 per minute when factoring in labor, production, and financial losses. By the same token, the total cost of work-related injuries in 2020 was $163B for companies in the US alone.

For Isover, training qualified personnel in a safe environment is therefore vital. That’s partly achieved in a classroom setting, but reading from a slide deck and standing in a real factory are still worlds apart. This is why they needed a smarter way to safely bridge the gap between theory and practice.

The Solution: Conducting procedure training in Virtual Reality

When the team at Isover evaluated the different ways they could improve and modernize their training programs, they looked to digital solutions. Among these options, virtual procedure training stood out as a perfect way to teach employees in a hands-on capacity while simultaneously ensuring a safe learning environment. With the help of SynergyXR, all Isover had to do was tailor the steps from their real-life procedures to a digital format. This allowed trainees to step into a 1:1 virtual replica of their production facility and perform the procedure training exactly as they would in person – without the risk of injury or need for machine downtime.



The benefits of hands-on training in VR

Simulating Isover’s procedure training in Virtual Reality (VR) offers some clear advantages to supplement the theoretical knowledge gained from their classroom training. Helle Maria Monke, Training Coordinator at Isover, describes how the integration of VR is expected to noticeably improve the training program as a core supplement. Specifically, VR makes the training less time-restricted, it helps personnel connect the dots with hands-on procedures, and it completely removes the risk of workplace injuries.

Virtual procedure training captures the user’s attention and makes them focus exclusively on learning the steps in a realistic way. And it doesn’t have to be a lonely experience, either. As an operations assistant at Isover Denmark, Camilla Bøttcher explains how the first trial users have taken advantage of SynergyXR’s multi-user platform to walk through their procedure training in smaller groups, which helps to make it a more fun, social and team-building experience. Better still, they’re able to do it on-demand at a time that suits them best.

"Workers are able to filter out the world and focus on learning the procedure without us having to stop production for it," says Helle Maria Monke, Training Coordinator at Isover.

A steady and rewarding implementation


For the people at Isover, it was important that the implementation of virtual procedure training be carried out with ample technical support from a team with the track record and know-how to convert complex digital data into an intuitive VR experience. According to Helle, SynergyXR provided the right conditions for a fruitful partnership to take place, as adopting brand new technologies can be easier said than done at times. It was a priority that they weren’t just buying a solution and calling it a day, because successfully adopting a new technology is more demanding than that. She explains that, “Working with SynergyXR has been more like a joint venture, where we’ve co-operated on the implementation to fit with our long-term vision.”

As a company that’s new to using XR technology for training purposes, it was important for the team at Isover to have a reliable sparring partner that could provide the right guidance from beginning to end. Helle explains how the development of the procedure training itself, which focused on a lockout-tagout safety drill, has taken some time to establish because they wanted to ensure that enough time was dedicated to mastering the new technology at a steady pace, rather than rushing the process and having to retroactively correct mistakes. Approaching it with a patient mindset has given the team a lot more clarity on how to adapt the technology going forward, and Helle certainly credits that readiness to the initial growing pains.

The Result: A versatile blueprint for virtual procedure training

While still early on in their XR journey, the team at Isover have had an overwhelmingly positive experience with their new virtual lockout-tagout training procedure. Camilla reveals how they successfully introduced the project at Isover’s 2023 kick-off meeting, where over 110 participants were present to either perform the virtual procedure training or watch it on a TV.

"The thing that stood out to me was that everyone learned the procedure very quickly, and they were having fun while doing it," says Camilla Bøttcher, Operations Assistant at Isover.

When you asked them – “Okay, but did you get what the essentials of the training were?” – everyone could answer it correctly. So, while there were varying levels of familiarity with VR devices among the personnel, with the younger attendants usually being more accustomed to the technology, Camilla explains how there was a lot of curiosity and enthusiasm expressed among older co-workers, who were all excited to embrace VR despite being a little slower to learn the controls.

That’s why the team responsible at Isover has approached this big change with an open and inviting mindset, taking the time to support their colleagues and thoroughly explain the concepts of VR to ensure long-term cultural integration. This has led to the development of a VR room at the facility, Camilla tells us, where anyone curious about the tech can learn about it and try the virtual procedure training at their own pace.

More opportunities for training


With this initial success in the bag, the team at Isover is rolling out the virtual procedure training on a company-wide scale and integrating it in their regular training modules. And there are further plans in motion to expand the use of SynergyXR.

Helle informs us that the next step is to replicate the success they’ve had with the safety training pilot and upscale it to cover more safety drills in VR, where they can easily apply their gained experience to design robust training procedures. Additionally, there’s the sort of training where staff needs to become familiar with how Isover’s machinery operates, which they can now learn in VR without having to halt production or risk breaking any machines in the process. Lastly, Helle comments, there are plans to use SynergyXR for emergency training that teaches operators how to react quickly and efficiently to accidents or machine failure, which can’t be simulated in real-life. She expresses her excitement to continue embracing this new technology at Isover.

“Our ambition is that VR becomes an integrated part of our training program. Obviously, there are some things which make perfect sense to do in VR, and there are some which don’t. But where we are seeing it work, such as with our virtual procedure training, it’s a powerful tool that we see a lot of potential in.”

About Isover


Isover is a leading manufacturer of mineral wool for insulation, which has innovated and produced glass wool solutions for the building industry since 1937. Isover is a part of the global Saint-Gobain Group, providing a broad range of solutions for different industries around the world.

Top Retailers Like Walmart and Lowe's Enter the Metaverse: How to Harness the Power of Web3, VR, and AR

The industry does not have a coherent definition of the Metaverse because the word “Metaverse” is similar to “Cloud” in that the art of the possible with it is vast. The demand by the consumers and the creativity of creators are defining this space at the moment. I personally think in order to fully capture a retailer’s target audience, the “metaverse” experiences have to be carefully tailored and interoperable. If there is one thing proven about the retail customers of the future, is that they value flexibility and variety of options. Any experience, including a Roblox experience, should consider interoperability into the physical world as part of the experience rather than limiting the experience only to the virtual world.
— Sarah Ennis, INTERGALACTIC AGENCY & VRARA Retail Co-Chair

Post originally appearing on risnews.com by Liz Dominguez.

What is the metaverse? There’s no hard and fast rule as it is a technology and concept that is largely still in development, particularly within the retail industry, but RIS is committed to nailing down and outlining a metaverse-focused strategy. 

Most sources say it’s simply a virtual reality space where participants can interact with a computer-generated environment (and other users). Kris Kolo, global executive director of the VR/AR association, defines the metaverse as “next-gen internet.”

METAVERSE USE CASES

According to Deloitte, the top use cases span across five categories: marketing, product, commerce, supply chain/ops, and talent. Within these buckets, the highest-priority items are product placement, product testing and try-on, enhanced e-commerce shopping, manufacturing design and testing, and employee collaboration. 

“To make any of these use cases a reality, companies need to be prepared to leverage the foundational technologies underpinning the metaverse while nimbly adapting to its rapid rate of change,” said Deloitte in its “Retail in the Metaverse: Understanding Opportunities” article.

“An online virtual platform with 3D capabilities that enables immersive experiences consisting of avatars (personal identities), gaming/social aspects, and in many cases virtual and/or augmented reality — resulting in more engaging, stimulating, and expressive experiences that are essential to get the attention of younger demographics,” Kolo tells RIS.  

RIS has seen a large range of implementations across the retail space.

The best use case? Right now, major retailers like Walmart, Crate & Barrel, and Pacsun are leveraging the technology to get closer to consumers, providing them with an experiential way to connect with the brand — and sometimes even as a path toward ancillary revenue.

We took a look at some of the major metaverse rollouts of the past year, tapping into leading retailer examples, timely research, and expert voices to highlight innovations in the space and provide a guide for harnessing the power of virtual reality within your own organization. 

Top Retailers Jumping Into the Metaverse

Crate & Barrel

Crate & Barrel is among the first retailers to focus on metaverse growth by expanding its leadership team. The company promoted Sebastian Brauer to senior vice president for product design, development and metaverse. While he continues to manage the product design, development, and visual merchandising teams for Crate & Barrel brands, he also now leads the company’s vision for the future metaverse and web3.

"I am honored to take on this new, innovative role," said Brauer in a statement. "My passion leading teams to enable transformation — especially by bridging the physical and digital worlds through design thinking, collaboration, and creativity — will allow us to explore new mediums, dimensions, and technology to effectively introduce CBH to a new, modern, and experiential marketplace."

RIS expects significant growth across leadership in virtual and experiential strategies, as Gartner predicts a quarter of consumers will be using the metaverse daily by 2026.

Walmart

This past September, Walmart announced two new experiences on the Roblox platform: Walmart Land and Walmart Universe of Play. The two new spaces provided unique interactive content and entertainment, bringing Walmart’s “isles” to life within a virtual format where consumers could access fashion, style, beauty, and entertainment items through Roblox. Within Universe of Play, the Roblox community also gained access to “the ultimate virtual toy destination” ahead of the 2022 holiday season. Virtual amenities included an interactive piano experience, a dance challenge, trivia, a motion-capture concert, games, and avatar accessories, among others.

Roblox is a subset of the true metaverse, says Cathy Hackl, chief metaverse officer and founder of Journey — a web3/metaverse design consultancy firm. 

“To me, there is only one capital ‘M’ metaverse, and within that metaverse there are lower case ‘m’ metaverses, but I prefer to call them virtual worlds,” she tells RIS. “So to me Roblox, Fornite, Second Life are virtual worlds.” 

Pacsun

Pacsun is experimenting with both Roblox and NFTs. The company just launched its second Roblox initiative, Pacsun Los Angeles Tycoon on Roblox. At virtual, multi-day festival ComplexLand last spring, Pacsun highlighted its resell initiative, PS Reserve, within a three-level store that gave consumers access to products from Pacsun, Playboy, and the brand’s new partner Cloud9, an esports organization.

Pacsun's Mall Rat NFTs

The experience married augmented reality with real-life shopping, allowing consumers to identify a product they wish to purchase within the virtual space and then directing them to Pacsun’s website where they can buy the physical version.

Pacsun also introduced mall rat NFTs, showcasing them within a virtual gallery. Consumers could view the art, place a bid, and add a piece to their personal collection. Those who purchased received a sneaker from Pacsun’s resell program. 

Monetization within the space provides a breadth of opportunities for retailers. 

“Right now, the most important thing for retailers to do is to understand the shift from 2D to 3D commerce and expand their thinking about 3D as an e-commerce tech to the near future of the hybrid retail experience,” Sonia Schechter, CMO at Marxent and Co-Chair of our VR/AR Association Retail Committee, tells RIS

H&M

H&M is also merging virtual reality with its sustainability initiatives. The company launched a gamified consumer experience, H&M Loooptopia, on the Roblox platform, earlier this year. While much of the experience is similar to other Roblox initiatives, H&M allows consumers to unlock rare elements within the game by recycling old clothes. 

"People who shop and wear H&M garments and accessories are increasingly spending time in virtual spaces and digital worlds. The H&M Loooptopia Experience on Roblox is now allowing us to explore new ways to engage with our current and new customers in the places they love to be, both online and offline," said Linda Li, head of customer activation and marketing, H&M Americas, in an earlier statement. 

Taco Bell

Taco Bell has been leveraging 3D virtual world and browser-based platform Decentraland for its web3/metaverse initiatives. Rather than recreating a storefront within the virtual world, the fast-food retailer has zoned in on lifestyle experiences, launching a wedding-themed contest within a replica of its Las Vegas Wedding Chapel. Earlier this month, Taco Bell announced that out of over 300 couples who applied to win a Taco Bell metaverse wedding, Sheel Mohnot and Amruta Godbole said “I do” on February 24 in Decentraland.

“We're always looking for new ways to meet our fans where they already are and provide them with signature Taco Bell experiences… even when that's in the metaverse," said Sean Tresvant, Taco Bell's chief brand officer, last year. 

Why Decentraland? According to DCL Metrics, the website has around 8,500 unique visitors during a single day.

“These platforms are already working in the virtual space and expanding,” says Hackl. “Brands are seeing the value of entering the metaverse because some of their customers are already spending time in those virtual worlds.”

Lowe’s

Home improvement retailer Lowe’s has taken a different spin on the metaverse, launching construction efforts with a building hub that provides free downloads of product assets. Through the asset hub, virtual builders could download more than 500 3D product assets that mimic real-world items across several categories, including lighting, patio furniture, area rugs, kitchen and bath accessories, and decor accents.

These assets could be used across metaverse and non-metaverse environments, including gaming, AR, and creative design, according to Lowe’s.

The company also launched a limited NFT wearable collection, allowing the first 1,000 builders in Decentraland to update their avatars with themed boots, hardhats, and other accessories. 

"We know our customers have benefited greatly from being able to explore and test home improvement projects in the virtual world before taking the leap to implementation in their real-world homes or job sites," said Seemantini Godbole, chief information officer of Lowe's, in an earlier statement. "By entering the metaverse now, we can explore new opportunities to serve, enable and inspire our customers in a way no other home improvement retailer today is doing."

A Guide to Building a Metaverse Strategy

What stands in the way of a full-on metaverse implementation at the retail level? The industry’s slow advancement in the field, for one, as companies look to implement metaverse-like experiences that are low-tech commitment and low-cost.

According to Deloitte, scalability is often an issue with several obstacles such as:

  • Interoperability: Because of the metaverse’s large scale (being composed of multiple worlds), it can be difficult for users to navigate, and for retailers to appropriately leverage the space as a selling mechanism. 

  • IT Enablement: A true metaverse environment requires advanced tech, such as VR headsets and a high-speed internet connection, which may not be widely available across households.

  • Trust: Digital currencies and products like NFTs often carry cybersecurity and fraud risks, which can cause consumers to lose trust in the technology. 

  • Experience: Much of today’s available metaverse experiences are still in their infancy, featuring clunky graphics and an overall experience with room for improvement. Deloitte says consumers may lose interest once the initial novelty wears off. 

  • Cost: There’s a heavy sustainability burden associated with metaverse aspects such as crypto and blockchain, which could impede progress. 

Despite these roadblocks, there are several tactics retailers can embrace to continue progress in the space. They include: 

1. Moving Beyond Roblox

While useful as a way to initially introduce virtual experiences for your brand, there are several more advanced use cases that are worthwhile investments. For example, Hackl recommends diving into other areas like artificial intelligence. 

“With the emergence of virtual twin models and digital avatars, AI can be used to model consumer habits and preferences to help businesses create experiences tailored to their customers,” she says. “It will be a great way for retailers to engage customers with their brand and will evolve hyper-personalization.” 

2. Digitizing the Store Experience

The e-commerce space is full of untapped potential for digitizing the store experience. Retailers are able to bring in-store experiences to life through e-commerce strategies that blend the line between virtual and real life shopping. 

“3D, augmented reality, and virtual reality will play a critical role in the digitization of the store experience,” says Schechter. “Over the next few years, we'll see bigger investments in 3D e-commerce, and Web3 experiences as the metaverse sorts itself out and finds an audience.” 

3. Leveraging Monetization Within the Virtual Space

From NFTs to cashing out in the virtual space but gaining real-life products, there are myriad ways retailers can monetize their metaverse experiences. 

According to Marty Resnick, research vice president at Gartner, by 2026, 30% of the organizations in the world will have products and services ready for the metaverse, as “enterprises will have the ability to expand and enhance their business models in unprecedented ways by moving from a digital business to a metaverse business.”

4. Focusing on Hybrid Retail at Its Core

It doesn’t have to be one way or the other: both brick-and-mortar and digital experiences are valuable, particularly as today’s consumers shop everywhere, all at once. Merging the two to create a unique, experiential shopping experience is the best approach. 

“The key to enhancing and expanding these immersive experiences is collaboration, co-creation, and also potentially embracing new business models,” says Hackl. “I think we will also continue to see a need for more experiential physical retail that caters to more Gen Z, and now Gen Alpha audiences.” 

She adds that retailers need not worry about going all-in at the beginning, but developing a strategy early on (no matter how small) will be beneficial. 

“Retailers do not have to go big when exploring the metaverse, but they should be developing a strategy that best fits their vision and goals because once they enter a virtual space there will be many learnings and also the possibility of connecting with new audiences,” says Hackl. 

5. Investing in Metaverse Education

Lastly, there’s nothing more valuable than staying updated on the latest innovations and changes in the space. By implementing metaverse-focused leadership at the executive level and prioritizing training and education in the space, retailers will be able to quickly shift gears and jump on the latest opportunities. 

Resnick says it’s still too early to recognize which investments will be viable long-term, but suggests that product managers take the time to “learn, explore, and prepare for a metaverse in order to position themselves competitively.”

If industry experts are right, the future of the metaverse boasts infinite potential, and advancement will occur faster than initially thought. 

“We believe that the metaverse is bidirectional, that over time, while you will be able to enter the metaverse, so will the metaverse be able to enter your physical spaces through things like holographic projections. Virtual reality is just one mere entry point,” — Mike Proulx, VP Research Director at Forrester Research, Tech Transformation

Healium closes $3.6 M in Seed Investments. Enters into Know-How License with Mayo Clinic

Columbia, MO: Healium, a virtual and augmented reality biofeedback company, announced today it’s entered into a know-how agreement with Mayo Clinic. Healium’s products and patented technologies bring biometric data from fitness trackers to life inside virtual, augmented, or mixed reality stories so the user can see and interact with their own EEG brain patterns, heart rate, skin conductance, blood pressure or other biomarkers. Healium’s immersive products including Sleepium are used worldwide in schools, with frontline healthcare workers, elite athletes, and the US military to self-manage anxiety, burnout, and downshift the nervous system before sleep or stressful events. In 7 peer-reviewed journals, Healium has been shown to have clinical benefit in as little as 4 minutes.

Through this know-how agreement, Mayo Clinic will provide subject matter experts to assist in the development of immersive mental health and fitness capabilities utilizing virtual and augmented reality.

“By collaborating with Mayo Clinic, we’ve built an important bridge between biometric data, generative AI, and XR content,” said Sarah Hill, Healium’s CEO who developed the technology with Dr. Jeff Tarrant in 2016 to counteract the traumatic media images she encountered as a former TV broadcaster.

“Media images can be hurtful but when compounded differently into something soothing, they can also heal,” said Hill. “These are powerful, drugless, portable coping mechanisms for this mental health emergency that quickly interrupt the stress response.”

Healium works by spatializing biodata from consumer wearables you may already have in your home into a 3D solar system, butterflies, or even a Jaguar that will stop pacing if you quiet your mind. VR goggles are optional. Healium also has a mobile augmented reality version that works just with a phone or tablet.

Each year, 700,000 people worldwide take their own lives. Emotional stress is the cause of 90% of doctor’s visits, and up to 50% of the population struggles with insomnia. With the rise of the opioid epidemic, not everyone wants to take anxiety or sleep pharmaceuticals due to concerns about side effects and addiction.

Stress is the 21st Century epidemic according to the World Health Organization. Stress and insomnia cost US businesses more than $300 B each year due to absenteeism, reduced productivity, poor decision-making, and mistakes. While meditation helps, it can be difficult to know whether it’s working. How are you supposed to learn to quiet your mind if you can’t SEE or interact with it? Healium allows you to not just track the EEG brainwave and heart rate data from your wearables as a number but see and interact with your feelings as 3D objects, so the user can learn to self-regulate their calm, focus, and pre-sleep routine. (VR goggles now come with blue light filters or “night mode” settings).

Healium recently completed a successful seed raise totaling more than $3.6 M in oversubscribed rounds. Participating funds include Ambition Fund II, Captain Partners & Astronaut Holdings, Citrine Angels, Coact Capital, Gaingels, Impact Venture Capital, KCRise Fund, Mayo Clinic, Missouri Technology Corporation, QRM Capital, Stadia Ventures, Tidewater Capital, and Underdog Ventures.

Mayo Clinic has a financial interest in the technology referenced in this press release. Mayo Clinic will use any revenue it receives to support its not-for-profit mission in patient care, education, and research.

Healium’s IOS and Android mobile apps are currently compatible with Apple Watch (iPhone) and consumer-grade EEG headbands with more fitness trackers coming soon. You can get a free two-week trial by downloading the Healium app on the Apple, Google Play, or virtual reality app stores by searching HEALium.

* * *

About Healium: Healium is a patented technology that connects bio-data from hardware-agnostic consumer wearables to modify and recommend 3D objects in the metaverse. Its products including Sleepium allow users to learn to self-regulate their anxiety by giving them the ability to see their EEG brain patterns or heart rate personified in real time. In seven peer-reviewed journals, Healium has been shown to significantly reduce anxiety or improve mood in as little as four minutes. Healium has been featured by Apple, Google, Forbes, Today, Discovery, Wallstreet Journal, Venture Beat, and the DIY Network to name a few. It won the 2022 NFL Players Association pitch challenge, the Procter & Gamble Ventures Innovation Prize, 2022 CES Innovation Award, a Headstream powered by Second Muse Innovation award, and SBIRs with the US Air Force. Learn more

here: https://www.tryhealium.com/

Immersal Launches City-Scale

Opening new business opportunities

Mobile network operators will own the Immersal city-scale VPS maps and sell the service to companies in various industries, including logistics, postal services, food delivery, public safety, gaming, entertainment, retail, and advertising. With its advanced mapping capabilities, the Immersal VPS streamlines the way businesses access location data, enabling the creation of more advanced location-based applications. The system’s accuracy is achieved through the use of proprietary computer vision algorithms and streamlined mapping techniques, providing a high level of precision and reliability.

Accurate visual positioning system powers different applications

The Immersal VPS has a wide range of applications, including:

  • Augmented reality experiences for tourists and visitors to landmarks, museums, and other attractions.

  • Location-based advertising and marketing, providing businesses with more accurate data on customer behavior and preferences.

  • Emergency response and public safety, allowing first responders to quickly and accurately locate individuals in need of assistance.


Opportunity for developers and creators

Immersal is seeking partners to collaborate with us in creating immersive content such as AR art, AR games, and other location-based experiences using our cutting-edge Visual Positioning System (VPS) technology.  Ready-made Immersal City-scale VPS maps will be released for Helsinki in March 2023, followed by Tokyo, Seoul, and San Francisco in 1H 2023.

Our VPS technology offers an unprecedented level of precision and accuracy in location-based AR applications, providing an ideal platform for partners to create engaging and interactive experiences that are seamlessly integrated with the physical environment.

The Immersal VPS is designed for ease of use, allowing mobile network operators to integrate it into their existing infrastructure with ease. This eliminates the need for complex and costly deployments, making the technology accessible to a wider range of businesses.


Hermes Frangoudis appointed as Co-Chair of VR/AR Association WebXR Committee

We are thrilled to have Hermes Frangoudis as co-chair for our Industry Committee and help lead our global community with regards to WebXR!

Hermes is the Co-Founder and CTO of Arlene, where he and his team have developed webXR.tools, a no-code web AR/VR toolkit for digital creatives to extend reality. Hermes started his journey in XR as a solutions engineer at Blippar and later went on to become Director of Developer Relations and Partner Engineering at Agora.io, supporting many of their AR/VR partnerships. With over 18 years of experience in web technologies and almost a decade working with AR/VR, Hermes has a wealth of knowledge and experience in the field.

Hermes is a respected speaker in the industry, having presented at conferences. Throughout his career, Hermes has worked with many Fortune 500 companies and top brands spanning a wide range of industries, including fashion, automotive, and CPG brands to launch immersive experiences.

I’m excited to co-chair the committee because I believe webXR is quickly evolving and revolutionizing the future of immersive experiences.
— Hermes Frangoudis


MillerKnoll 3D Leader, La-Z-Boy Alumna Join 3D Cloud by Marxent Advisory Board

Post originally appearing on presswire.com.

3D Cloud by Marxent CEO: "As we introduce AI/ML, room scanning, and other advanced features, it's critical to keep the client perspective front and center."

ST. PETERSBURG, Fla., Feb. 23, 2023 /PRNewswire/ -- Today 3D Cloud™ by Marxent, the 3D experience platform for furniture and home improvement, announced the appointment of Lorna Jean Marcuzzo of MillerKnoll and Gail Applin, formerly of La-Z-Boy, to the 3D Cloud by Marxent Advisory Board. The Advisory Board is comprised of industry veterans from across home improvement, contract furniture, home furnishings, and adjacent industries.

Marcuzzo, currently Senior Digital Product Manager for 3D Visualization at MillerKnoll, brings over a decade of experience in the contract furniture space with a focus on innovation. Similarly, Applin served as Director of eCommerce and Interactive Customer Experience at La-Z-Boy for nearly a decade and is presently Director of E-Commerce Strategy and Operations for Smith & Noble.

"Both Lorna Jean and Gail bring a wealth of furniture industry experience to the table," said Beck Besecker, 3D Cloud by Marxent's CEO and Co-Founder. "They have considerable industry insight and also know what it takes to lead and deploy successful 3D innovation strategies at scale."

"I've always been impressed with both the quality of the team and the speed of innovation at 3D Cloud by Marxent," Marcuzzo said. "They are solving major challenges for the contract furniture industry, and I'm excited to be a part of the future of 3D visualization that we're building together," she said.

"Leading the 3D efforts for a highly customized product was challenging and 3D Cloud by Marxent was the perfect partner in innovation," Applin said. "I'm honored to be a part of the advisory board and to continue our collaboration," she said.

3D Cloud by Marxent pioneered the use of 3D in retail with the first major rollout of in-store Virtual Reality at scale and was an early developer of Augmented Reality applications for retail use cases. The company continues to serve the furniture, contract furniture, and home improvement industries with 3D solutions for furniture, office, kitchen, bath, and decking.  Innovations include Instant Renders, Design from Photo, and code-free product configuration at scale.

"Listening is essential in helping us to build next-gen 3D commerce solutions for the verticals that we serve. As we introduce AI/ML, room scanning, and other advanced features, it's critical to keep the client perspective front and center," Besecker said. "We are pleased to welcome Gail Applin and Lorna Jean Marcuzzo to the Advisory Board and look forward to their contributions," he said.

About 3D Cloud™ by Marxent

3D Cloud™ by Marxent is the 3D experience platform and global leader in 3D e-commerce for furniture, kitchen, bath, outdoor, office furniture, closets, and storage. The 3D Cloud platform is a B2B SaaS that allows retailers and brands to build endless applications from a single 3D product catalog. With 3D Cloud, 3D content is created, managed, and published to all 3D applications from a single source of truth for consistency across every touchpoint in the customer journey. Applications that run on 3D Cloud include 3D Product Configurators, 3D Sectional Configurator, 3D Room Planner with Design from Photo, 360 Product Spins, 3D Renders, WebAR, Augmented Reality retail apps, and Virtual Reality retail apps. 3D Cloud by Marxent has offices in Miamisburg, Ohio; St. Petersburg, Florida; London, England; and Auckland, New Zealand. Clients include a major U.S.-based home improvement retailer, Kingfisher plc, PlaceMakers, Mico, Kinsman, Macy's, Ashley, HNI Corporation, La-Z-Boy, Joybird, and John Lewis and Partners. The company is backed by Dan Gilbert and Arnie Bellini. For more information, visit 3dcloud.com.

Computer Generated Solutions (CGS) becomes a sponsor for our VRARA Enterprise Forum 2023

Computer Generated Solutions (CGS) becomes a sponsor for our VRARA Enterprise Forum 2023. Don’t miss their keynote presentation!

For nearly 40 years, CGS (Computer Generated Solutions) has enabled global enterprises, regional companies, and government agencies to drive breakthrough performance through software and business applications, enterprise learning and outsourcing services.

CGS is wholly focused on creating comprehensive solutions that meet clients’ complex, multi-dimensional needs, and support clients' most fundamental business activities. Headquartered in New York City, CGS has offices across North America, South America, Europe, the Middle East, and Asia.

TeamworkAR

Your people power your business. Whether the goals are onsite repairs, new training, remote assistance or enabling a dispersed workforce, TeamworkAR™ is how you can give your people the support they need.

Through innovative technology with practical functionality, TeamworkAR can make employees more efficient, more effective, and more confident in their work. With real-time learning, expert guidance and seamless collaboration, they can do what your business needs and be safer while doing it.

Learn more about CGS AR product offerings here https://www.cgsinc.com/en/enterprise-augmented-reality-for-business or watch video below.

Vivoka, leader in speech recognition, brings voice to Epson’s Moverio smart glasses applications

Metz, February 16, 2023. Vivoka, leader in voice AI technologies, is partnering with Epson to offer software vendors working on the Epson Moverio line of connected glasses the ability to add a voice assistant to their applications. Vivoka’s Voice Development Kit (VDK) is compatible with the Moverio BT-40S and BT-45CS smart glasses.

 

The Moverio BT-45CS connected glasses with smart controller are based on Epson’s Si-OLED technology. They easily combine digital content with a real environment. Featuring a comfortable headband and a clip for attaching to hard hats if needed, they meet international standards for safety and durability, making them ideal for remote assistance, work instruction and training in industrial settings. 

“Vivoka is the market leader in voice-enabled smart glasses and we are working every day to make it even easier to integrate voice into all types of connected glasses.” – William Simonin, CEO of Vivoka

 

The use cases for these products are multiple. For example, a mechanic in a car garage, with his busy hands, could proceed to different voice commands such as opening the vehicle’s registration card, a video tutorial or even calling a colleague for help. Such a device allows the company and the employees to save time (hand washing, use of the phone or a computer, theoretical training…) and thus increase their efficiency.

Software vendors have the ability to integrate a voice interface via Vivoka’s VDK into their applications for the Epson Moverio connected glasses. The Voice Development Kit brings together all voice technologies in a single, simple and versatile tool that allows all offline voice commands to be customised and activated in minutes. The glasses are voice-ready as they are equipped with a microphone and speaker.

 

“Epson places great importance in creating a vibrant ecosystem around the Moverio connected glasses platform. Vivoka’s Voice Development Kit compatibility is a new tool for our software partners who may be interested in integrating voice commands into their Moverio applications to enable personalised hands-free interactions in multiple languages.” – Marc-Antoine Godfroid – New Market Development Manager, Epson Europe.

About VIVOKA

Vivoka is a global leader in voice AI technologies founded in 2015. Thanks to its VDK (Voice Development Kit), Vivoka offers an all-in-one solution that enables any company to create its own high-performance, secure offline voice assistant in record time. Vivoka has won several innovation awards and has established leading partnerships with major players in the voice market. Vivoka has a portfolio of more than 100 customers from all major industries and is pursuing its goal of bringing people closer to technology through voice.

About Epson

Epson is a global technology leader whose activities contribute to sustainable development with the goal of acting as a good corporate citizen that grows with respect for the communities in which it operates. To achieve this, Epson relies on its efficient, compact and precision technologies and its digital technologies to connect people, objects and information.  The company is focused on solving societal problems through innovations in home printing, office printing, commercial and industrial printing, industrial robotics, visual communication (home theatre, education, meeting rooms, events).  

Epson will become carbon negative and eliminate the use of depletable underground resources such as oil and metal from its operations by 2050.  Epson is part of the Japanese global group Seiko Epson Corporation and has annual sales of approximately 1 trillion yen. 

For more information, please visit Epson’s website.

Liquid Avatar Technologies and Aftermath Islands Launch Artificial Intelligence Powered Avatars in the Metaverse

Toronto, Ontario and Bridgetown, Barbados--(Newsfile Corp. - February 14, 2023) - Liquid Avatar Technologies Inc. (CSE: LQID) (OTCQB: LQAVF) (FSE: 4T5) ("Liquid Avatar" or the "Company") is pleased to announce that its controlled subsidiary, Aftermath Islands Metaverse Limited ("Aftermath Islands") has been actively engaged in developing Artificial Intelligence ("AI") powered Non-Player Characters (NPCs) avatars that are subject matter experts for the Metaverse. Having completed initial development, training and testing, AI avatars have begun to emerge in the Aftermath Islands Metaverse, with a fully interactive commercial rollout expected this quarter, which provides high fidelity graphics and a no download experience. The early-stage experience is available now at https://play.aftermathislands.com.

The Company's new AI avatar technology, using OpenAI GPT3, with over 175 billion parameters, essentially the enhanced version of ChatGPT which only has 1.5 billion parameters, has been primarily developed to provide commercial opportunities for brands and organizations to create virtual brand ambassadors that are easily accessible in the Metaverse and leverages a brand's existing web resources. Highly detailed, life-like and / or imaginative NPC avatars active in a natural looking virtual setting or in a branded location, will be deployed using the highly trainable, and interactive engagement capabilities of OpenAI GPT3 and Aftermath Islands' continuous updating and management. These AI powered avatars can naturally converse, initially by text and later by voice interaction with a user, allowing them to have a fulsome conversation with the AI avatar and navigate through a discussion or query on a particular subject or brand program. The technology will also have the capabilities to recommend products and services and provide links to be able to launch an organization's existing website, information, provide support and / or eCommerce initiatives directly from the Metaverse to a user's web browser, creating both engagement and activation opportunities for the brand seamlessly and efficiently.

"Artificial Intelligence applications like OpenAI GPT3 provide cost effective opportunities for brands, retailers, educators, travel and tourism operators, governments, and other types of organizations to move from static based information push models to truly interactive capabilities in the Metaverse, creating new and innovative ways to create awareness, engagement, activation and conversion," commented David Lucatch, CEO of Liquid Avatar Technologies Inc. and Managing Director of Aftermath Islands Metaverse Limited. "We are already seeing strong commercial interest, as AI powered avatars can naturally interact with users and can recommend solutions that can be "clicked" within Aftermath Islands to instantly launch access to a host of web activities including eCommerce sites to support revenue-based activities, and 24/7 automated and intelligent customer service and support."

Born Studios launches The Forest of Resilience VR experience on Oculus Store

Born Studios has officially launched The Forest of Resilience on the Oculus Store. Centred around wellbeing, the VR experience takes the user on a journey through a magical forest where they learn how to activate their resilience.

The whole experience is guided by nature, with the help of specially designed exercises, created by psychologist Dr Anna Rowley. As users go through the forest, they uncover the four stages of resilience: engaging with adversity, persisting, rebounding and learning.

The Forest of Resilience premiered at MIT EmTech Next 2022, with participants saying it helped them feel “calmer” and "more grounded”. Now Meta Quest headset owners can try it for themselves – the forest is free to discover, just as nature should be.

SPANISH VR COMPANY VIRTUALWARE TO BE LISTED ON THE PARIS STOCK EXCHANGE

Bilbao, February 16, 2023.— Spanish technology company Virtualware, one of the European leaders in the virtual reality industry, will be listed on the Paris Stock Exchange in the coming weeks.

To this end, it has already filed the corresponding application with Euronext, the pan-European stock exchange that groups together the stock exchanges of Paris, Amsterdam, Brussels, Oslo, Milan, and Dublin.

Virtualware, founded in 2004, is one of the pioneering companies in the field of Virtual Reality, where its team of more than 50 people has already developed more than 500 projects in more than 33 countries. It is headquartered in Bilbao, Spain, and has a North American office in Hamilton (Canada).

For the last decade and a half, it has been developing immersive solutions oriented to the industrial world and counts among its client base multinationals and institutions such as GE Hitachi, Ontario Power Generation, Petronas, Iberdrola, Alstom, Guardian Glass, Gestamp, Danone, Johnson & Johnson, Biogen, Bayer, ADIF, the Spanish Ministry of Defense, El Retoño Technical University or EAN University, to name a few.

Following approval by Euronext, the IPO will take place in the Access segment and follows a year and a half of preparation.

Virtualware’s CEO, Unai Extremo, explained that “this is an important step in our path towards the growth and global expansion of our company, especially in the US and European markets. The IPO will strengthen our global position, increase our visibility and add a wider community of stakeholders to our mission.”

At the end of 2021, the company, whose majority partners are its CEO Unai Extremo and Sergio Barrera, its CTO or chief technology officer, was recognized as the world’s most innovative company at the VR Awards 14 months ago.

Its product VIROO, the world’s pioneering VR as a Service (VRaaS) platform, makes Virtual Reality accessible to companies of all sizes and sectors. It is an all-in-one digital solution that enables the development and deployment of multi-user Virtual Reality applications remotely.

VIROO has received a patent in the United States and was named the best enterprise Virtual Reality solution at the VR Awards in 2019. The platform is already used by companies worldwide and has been used to develop strategic projects for defense ministries or critical infrastructure training projects. VIROO aims to become the standard for developing industrial Virtual Reality applications worldwide.

Virtualware also participates in Evolv, a medical and digital health device manufacturer specializing in developing rehabilitation solutions based on immersive technologies.

According to the annual report published by the company at the end of 2022, the company received ISO 27001 certification in recent months, signed contracts with leading international organizations, such as Ontario Power Generation, Gestamp, Janssen, Invest WindsorEssex and the University of El Salvador, and began participating in events jointly with Microsoft in the United States.

The company will announce the exact listing date and valuation in the coming weeks.

Skip Kimpel appointed as chair of VR/AR Association Hospitality Committee

We are thrilled to have Skip Kimpel chair our Hospitality Committee and help lead our community in this sector.

Skip Kimpel is a restaurant and hospitality technology evangelist and an industry known thought leader. Kimpel is currently the Principal of Independent & SMB Consulting for ConStrata and has held previous roles as the CIO and senior technology roles for 4R Restaurant Group, Technology for Virtual Dining Concepts and for Anthony’s Coal Fired Pizza. His responsibilities have included all areas of strategy and operational technology not only at the restaurant level but also within the various corporate departments. He views data as the number one asset that a company has at its disposal that allows them to leverage this for honing in on business strategy and solid pro-active decision making.

Kimpel is also the creator and host of The Tech Chef Podcast, which is a restaurant and hospitality technology show and is one of the most popular places to get the latest information on operational and technology driven solutions solving for the complications brands are currently experiencing. Skip actively sits on the Board of Governors for the Restaurant Technology Network (RTN) as well as the marketing and allied member committees and previous board member for the Florida Restaurant and Lodging Association (FRLA). He is heavily involved with anything that is hospitality technology driven and has been instrumental in creating industry standards as well as the restaurant industry’s first standardized open API.

I am excited to chair the virtual reality and augmented reality committee for hospitality because it provides an incredible opportunity for this vertical to explore new ways of engaging with customers, creating immersive experiences that are tailored for their needs and interests in addition to training programs that usually involve complex and dangerous skill sets that can be achieved, safely, through a virtual platform. Companies in the hospitality sector can create innovative experiences to delight their customers and unlock new revenue streams that will quickly be adapted once shown the possibilities and the ROI. Currently, this area is completely unexplored in the hospitality sector
— Skip Kimpel

Dave Alpert appointed as Chair of VR/AR Association AEC Committee

We are excited to have Dave Alpert help lead our community for AEC.

Dave Alpert, CEO and Co-Founder of Geopogo AR, is an award-winning building architect and inventor with granted patents in AR and the Metaverse. Following  decades of experience leading landmark design projects like the California Supreme Court and the Lucasfilm Executive HQ, Dave co-founded Geopogo AR to apply the power of AR to solve chronic problems in the design and construction process. His team has launched two successful products and is partnered with Magic Leap, Oracle, and Siemens. Dave has been an active thought leader in the design tech community, organizing meetups for the AIASF Design Tech Committee and speaking and presenting at CES, AWE, DevWeek, AIA conventions, IFMA, and other events. He is personally committed to inclusion, collaboration, and transparency in his quest to democratize access to 3D creation and visualization.

I’m excited to co-chair the AEC and Real Estate committee because I believe in working together with peers and mentoring new members of the community. By collaborating, we can all make more effective progress in the enterprise adoption of AR and VR. Please join me by proposing monthly topics of value to you, presented by experts who you know, especially by end users in enterprise.
— Dave Alpert


How Nestlé is scaling virtual reality to train employees

In cooperation with VRdirect, Nestlé has rolled out a VR training at the Nescafé factory in Girona, northern Spain, to teach safety instructions and traffic rules on the company’s giant premises. The VR training is designed to help employees become aware of potentially dangerous areas and avoid accidents, like those where forklifts and electric pallet trucks are used.

Through 360-degree images and videos of the company premises, employees gain an understanding of the situation at hand. Using control buttons, they interact with the relevant safety instructions or answer questions about the appropriate action to take.

The VR training covers, among other things, safe routes across the premises that are heavily frequented by trucks, hygiene regulations before entering the production halls, the safety check before and when using an electric pallet truck, as well as traffic rules and signals in the warehouse that guide the many forklifts in operation.

In addition, Nestlé creates flexibility and scalability of VR solutions across all locations. A long-term partnership with VRdirect’s experts supports Nestlé’s professional launch of their global VR strategy.

Advantages for VR for training:
- Practice dangerous tasks or “what if” scenarios with no risks in virtual environments with VR training
- Enhance performance with VR training
- Improving safety with Virtual Reality training
- Offer decentralized Virtual Reality training to expand the availability

ImagineAR Partners with SPORTFIVE Hungary kft to Deliver Premiere Interactive Mobile Augmented Reality Fan Experiences for Ferencvárosi Torna Club

Imagine AR Inc. an Augmented Reality Company that enables sports teams, businesses and enterprises to dynamically create their own AR mobile campaigns, was be selected by SPORTFIVE Hungary kft to deliver immersive AR experiences fully integrated with the official team mobile app for Ferencvárosi Torna Club in Spring 2023. This opportunity was spearheaded by Hype Sports Innovation in their current GVA3 program. Once the experiential proof of concept is successfully delivered, it is expected to lead to a multi-year SDK license agreement.

Alen Paul Silverrstieen, CEO of ImagineAR, states, “We have been part of the Hype Sports Innovation program since 2021 and greatly appreciate the opportunities to partner fan engagement mobile AR campaigns with top sports clubs around the world. SPORTFIVE is a top-level sports marketing company in Hungary and will be our first integration of the ImagineAR SDK utilizing Flutter. We hope this activation with the top soccer club in Hungary will grow our global partnership with SPORTFIVE and their existing clientele”.

Volumetric Capture Enhances Whitney Houston's Magnificent Performances in New Biopic

The long-awaited Sony and TriStar Pictures' project I Wanna Dance with Somebody hit theaters on December 23, 2022. This musical biopic on the late, great Whitney Houston follows her life and career as she rose to stardom. And a decade after the songstress’ death, this tribute movie is no less historic. I Wanna Dance with Somebody features game-changing volumetric capture crowd technology to depict some of Houston’s iconic performances. To help enhance the impact of her stage performances with authentic reactions, Virginia-based Avatar Dimension and London-based Dimension Studio collaborated with the visual effects team lead Zero VFX to create 1000 holograms of over 300 actors, each shot multiple times in various costumes with numerous reactions for the movie’s performance scenes.

Using the latest technological advances, the extras were recorded in volumetric 3D on Avatar Dimension’s mobile stage – transported from its Washington DC facility and set up in Boston, MA. Using 70 cameras to cover the scene in 360 degrees "allowed for more expansive camera moves and the flexibility in post to create new shots as required by the edit, some without the requirement to shoot pickups,” according to the film’s VFX supervisor, Paul Norris, and VFX producer, Tim Field. This made the technology cost-effective for the studio who didn’t have to pay for expensive re-shoots. The average shoot can be very costly for a TV or Film production, most starting at a million dollars a day, depending on the desires of the creative leadership and the complexity of the scenes. On top of that, crowd scenes can be expensive. The advances of technology makes such scenes more efficient and cost-effective to create.

Volumetric capture allowed for the editors to use fewer actors to replicate populations and fill a space, but also to move the camera around the venues to view the performances from any angle. Zero had complete creative control so they could swap out crowd members where necessary. “In fact, we were able to adjust the entire balance of the whole crowd by changing the ratios of the different actions as required by the director and editor to achieve the desired emotional tone for each shot,” said Norris. Volumetric capture is the future of filmmaking, saving studios millions of dollars when creating a crowd and a tone.

Julia Beabout Joins Seattle VRARA Chapter as EVP of Partnerships and Community

Roberto Haza, Seattle Chapter President and Founder of Xtended Reality Advisory is thrilled to announce Julia Beabout, CEO and Creative Director of Novaby, is joining the Chapter as EVP of Partnerships and Community. Julia brings with her tons of experience as an expert and thought leader in AR Placemaking and Collective Memory practice, she has spoken on the subject for ARIA at the MIT Media Lab, U.S. State Department, Augmented World Expo (AWE), Architects Institute of America, the University of Washington, the National Consortium for Creative Placemaking, and even in our own VRAR Association

Julia has 25+ years experience leading clients and organizations through highly technical, creative projects up to $200 million, in the virtual and real worlds. 

She has a BS in Architectural Engineering from Penn State University and an MA in Asian Studies from the Florida International University where her research focused on Collective Memory Theory and practice. She is registered Professional Engineer (PE), Leed Accredited Professional, and U.S. State Department Critical Language Scholar. She speaks, reads and writes Chinese.

 

Julia is also co-founder of Tech in the Tenderloin (TNT), a non-profit that connects low-opportunity youth with high-opportunity tech through fun events and educational activities in the Tenderloi neighborhood of San Francisco and beyond.

We are certain the Seattle Chapter will continue its momentum and build VRAR partnerships and community with the active participation of Julia in our team. Please join us in welcoming her and stay tuned for exciting events this year.