Jason Harrison Appointed at Utah Chapter President

We are thrilled to have Jason Harrison as our Utah Chapter President.

Jason Harrison is a dynamic XR leader and educator with over 20 years of experience in software engineering, technical consulting, team leadership, and immersive technology. He's owned a thriving tech business and consultancy, collaborated with Fortune 100 companies, and taught for Microsoft and Unity - creating rippling industry impact.

Jason sparks innovation and drives positive change while engaging with leaders across all levels. As a Unity Certified Expert and Instructor, he designs and delivers captivating XR workshops and Unity courses, empowering others to unleash their potential in the fast-paced and changing tech landscape.

"Utah has a thriving XR industry and a strong academic core. I'm excited to unite the already-established forces with the energetic new innovators to bring engaging growth opportunities to the state."

— Jason Harrison: Utah@thevrara.com.

Apple showcases its Vision Pro headset with a medical app. Join our Healthcare Forum on June 29.

Apple enters the spatial computing headset market!

The XR healthcare market is projected to reach $9.5B by 2028.

On June 29, join our annual Healthcare Forum as we host 40+ speakers, and 800+ attendees.

Apple showcases its Vision Pro headset with a medical app during WWDC

Although still a small market ($1.8B in 2021), health-focused XR has shown potential in treating a range of conditions, from phobias to chronic pain.

Already, XR is helping treat patients. One of the most successful areas has been post-traumatic stress disorder (the Veterans Health Administration was an early adopter) and has also been used to reduce pain and anxiety without medication. XR has become an important educational tool, allowing students to practice procedures and prepare for high-risk scenarios (surgeons trained with XR have shown significantly fewer errors than traditional training methods.) And, VRARA Member UCF, has implemented XR for nurses over the past year. And, Arizona State replaces all intro biology labs with VR labs.

On June 29, our annual Healthcare Forum will have 40+ speakers, 800+ attendees from Microsoft, Bloomberg, Magic Leap, Tel Aviv Medical Center, Merck, Thermo Fisher, Harvard, Compal, Edwards, Pacific Neurocenter, Canon, MIT, NYU, CAE, Sony, Intel, TAMP (with doctors from US, Europe, Brazil, Nigeria, India), and many others.

Overlay introduces Asset Vision, new AI identification tool

Access the video recordings from our Forum here

Post by Matt Collins originally appearing on geoweeknews.com.

Last week, the VR/AR Association held their VR Enterprise and Training Forum, discussing the increasingly viable business applications for mixed reality technology. As part of the one-day event, Overlay CEO and co-founder Christopher Morace gave a keynote talk in which he introduced the company’s new Asset Vision feature, which utilizes artificial intelligence (AI) within the augmented reality (AR) app to quickly and automatically identify features in water utility spaces. Recently, Morace spoke with Geo Week News to discuss the new feature as well as to provide more background on the company as a whole.

Prior to founding Overlay, Morace had spent his career primarily working with enterprise software, including with a social collaboration platform called Jive. There, he says he got experience working with Fortune 500 companies and began to “understand what it takes to really transform a business.” This was about a decade ago, as many different tools were starting to be developed for enterprise uses, and Morace started to become intrigued by technology like AI and AR. However, he says, he and Overlay co-founder and CTO Josh Ricau “felt pretty strongly that the white collar workers inside the four walls had been a bit overserved.” 

He continued, “They were kind of drowning in technology, and everybody out in the real world trying to keep the internet up and running, and keep water flowing, they’re just struggling.” Morace notes that technology designed for those in the field did exist, but it was extremely expensive. That led to the ultimate development of Overlay, providing simple-to-use technology to water agencies for solving their problems in the field.

As alluded to above, Overlay uses AR and AI to provide easy access to crucial data in the field right on a user’s phone. For example, information from GIS systems can be brought into Overlay, and then a user can hover over an asset – such as a sewer in a road – with their iPhone and instantly receive all available metadata for that asset. Additionally, Overlay takes advantage of all of the sensors available on iPhones, including the relatively recent addition of lidar, to enable 3D scanning of modeling to, among other reasons, cut down on return trips for professionals in the field - a significant and persistent issue in the industry - and create digital twins of assets by incorporating Internet of Things (IoT) data.

The ability to do all of this with just an iPhone was a crucial piece of Overlay’s foundation. Morace acknowledges that scanning with these mobile devices certainly don’t solve every issue and there are still plenty of projects that require high-end laser scanners, but for many of their users working on water utilities, projects are small enough to take advantage of simpler technology, to say nothing of the accessibility (or lack thereof) of more traditional devices. He told Geo Week News, “It was important to us that everything was off-the shelf, inexpensive hardware like an iPhone, because we feel like when real transformation happens, it happens because you can put the device in everyone’s pocket.”

That brings us to the recent development of Asset Vision, which as mentioned above utilizes AI to identify assets automatically and keep an inventory for agencies. Morace notes that as he and his colleagues started going out in the field and seeing the real problems faced by professionals, he learned from utilities that they don't actually have a great idea of what assets they have. They know, of course, where their pump stations are, for example, but not necessarily every asset within the stations. That’s a clear barrier for maximum efficiency. As Morace puts it, “It’s great to have IoT sensors, but IoT sensors aren’t that valuable if you don’t know what it’s on.” 

That’s where Asset Vision comes in. Trained to recognize assets typical for these types of water utility stations, the tool is able to take a 3D model scanned using the Overlay app and automatically recognize and register assets within the model, thereby creating an accurate inventory that the industry has largely been lacking. While the AI can’t necessarily identify exactly which asset it is looking at, but rather just the type, it can read things like serial numbers and QR codes – and is location-aware – which allows users to subsequently attach identified assets to those IoT sensors, maximizing the value of that real-time data and creating a functional digital twin.

In a conversation with Morace about the current AI boom as well as some of the shortcomings – like “hallucinations” with ChatGPT – and he noted that this is obviously a different kind of AI than the generative tools that are dominating the mainstream news cycle. One of the crucial features with Asset Vision is that it gives a percentage of how sure it is that it has correctly identified an asset, providing some guidance as to when a little more human intervention may be needed.

Morace also talked about the process for identifying asset types that are not already in the Overlay database, something that they say is significantly more efficient than more traditional AI training. Within Asset Vision, if there is an asset that is not identified by the AI, a user can simply put a digital box around the asset within the 3D model and enter the asset type within the app. After just a few seconds, that asset is in the programming and will be identified moving forward. Additionally, Morace mentioned that if a utility has some sort of “proprietary relationship to an asset,” they would be able to quarantine that to just their business’ account, though he notes that since most of these assets are third-party purchases they have yet to come across that scenario.

We’re in a time where there is more pressure on utilities than perhaps any other time for a variety of reasons, with climate change looming large over water and energy utilities around the world, and ever-increasing reliance on remote work and global connectivity putting pressure on communication utilities. It’s something that is on the mind of the Overlay team, which is why they are looking to take advantage of recent technological developments and lean on relatively simple tools to complete complex tasks. Morace reiterated points above about using phones for digital twin creation, looking back at when iPhones first came out.

He said, “When the iPhone first came out, they had these really terrible cameras, and everyone was like, ‘Why would I use that camera? It’s so terrible.’ And the answer became, the best camera is the one you have with you. We see the same approach to this technology, which is: The best technology you can have is the one that’s going to be in your truck or in your pocket.”

They are using this mantra to try and address the issues in the field being experienced by those in the pressurized utility fields. “I think at this time when there’s so much pressure on all these spaces – energy and water and communication – we all just need to get a lot more with a lot less, and we think this type of technology can help play that role.”

Asset Vision will officially launch on June 1.

Call for Speakers: VRARA Summer West Fest

Summer West Fest will bring together experts from Pacific North West of US and Canada together under one roof (virtually) to share knowledge and network.  The July 19th event is the first in a series of events. Interested in speaking? See the detail and themes of this first event below!

Preliminary Schedule

11am - opening Sarah/Roberto and introduction to the Pacific NorthWest Chapter Presidents

11:20-11:45am : Featured speaker 1

11:45 - 12:15 pm : Virtual Networking

12:15 -1pm Featured speaker 2

Themes for Speakers:

AI revolution: What does it mean for XR?

APPLE glasses 

XR Analytics

If your expertise covers these themes, please contact vancouver@thevrara.com for more information of applying as a speaker to this series!

Banuba Enhances Facial Feature Editing in Face AR SDK

Facial feature editing, or face morphing, was already a feature in the Banuba Face Augmented Reality SDK prior to version 1.7. However, with the latest update, the capabilities have been significantly enhanced. Users can now effortlessly customize the following features, as demonstrated in a short video:

  • Eyebrows (spacing, height, bend)

  • Eyes (shape, size, spacing, squint, lower eyelid size & position)

  • Nose (width, length, tip size)

  • Mouth (size, smile, shape, lip thickness)

  • Cheeks (size of the cheeks and cheekbones, dimples/sunken cheeks)

  • Chin (length, width, V-shape)


The inclusion of these new features opens up numerous potential applications. One notable example is the ability to simulate the outcomes of plastic surgery. Additionally, it enables users to edit photos, alter their appearance during video calls, and explore a wide range of possibilities. Moreover, face morphing can be combined with other similar features, such as face touch-up, to achieve even more impressive effects.

Face feature editing comes as part of v1.7 update, which also brought along a massive performance boost. 


Virtual backgrounds, one of the most popular features, has also received a performance update. It will be especially noticeable on Apple devices – up to 10x faster work. 


The full release notes could be found in the Banuba blog.



VR Healthcare to reach $9.5B by 2028

On June 29, join our annual Healthcare Forum

Although still a small market ($1.8B in 2021), health-focused VR has shown potential in treating a range of conditions, from phobias to chronic pain. The market is projected to reach $9.5B by 2028 (Washington Post).

Already, VR is helping treat patients. One of the most successful areas has been post-traumatic stress disorder (the Veterans Health Administration was an early adopter) and has also been used to reduce pain and anxiety without medication. VR has become an important educational tool, allowing students to practice procedures and prepare for high-risk scenarios (surgeons trained with VR have shown significantly fewer errors than traditional training methods.) And, fyi, VRARA Member UCF, has implemented VR/AR for nurses over the past year. And, Arizona State replaces all intro biology labs with VR labs.

On June 29, our annual Healthcare Forum will have 40+ speakers, 800+ attendees from Microsoft, Bloomberg, Magic Leap, Tel Aviv Medical Center, Merck, Thermo Fisher, Harvard, Compal, Edwards, Pacific Neurocenter, Canon, MIT, NYU, CAE, Sony, Intel, TAMP (with doctors from US, Europe, Brazil, Nigeria, India), and many others.

The all-new Campfire App and Campsite Starter Kit are now available

Collaborating with 3D has never been easier. The new Campfire app is simply the best way to communicate 3D information for design reviews and training.  Instead of traveling for a meeting or shipping physical equipment, you can collaborate digitally and get work done at a fraction of the cost and the time. You're also likely to save your team expensive rework in the future.

 

Sound good? Request your invite now. There's a free plan to get started, and an enterprise plan to grow with.

 

The Campsite Starter Kit combines the Campfire App and Campfire Headsets with a plug-and-play solution to jump start your POC for design reviews, training, and a wide range of shared 3D experiences.  It includes:

Use your existing PCs, Macs, iPads, and iPhones (for headset controllers) and get everything running in less time than it takes to pitch a tent. Really. 

 

Don't expect IT hassles either. The Campfire Headset plugs into your Windows PC with Thunderbolt-3 just like a monitor. In fact, we've made it seamless with Dell Precision Mobile Workstations. Just plug it in, download the Campfire App, and get to work. 

 

Coming to AWE? Visit our real-world Campsite at Booth125. We'll be running live demos of the Campfire App along with the Campsite Starter Kit. We'll also be previewing the Campfire App on Quest Pro.

AR Post: "A Very Interesting VR/AR Association Enterprise & Training Forum"

The VR/AR Association held a VR Enterprise and Training Forum yesterday, May 24. The one-day event hosted on the Hopin remote conference platform, brought together a number of industry experts to discuss the business applications of a number of XR techniques and topics including digital twins, virtual humans, and generative AI.

The VR/AR Association Gives Enterprise the Mic

The VR/AR Association hosted the event. In addition to keynotes, talks, and panel discussions, the event included opportunities for networking with other remote attendees.

“Our community is at the heart of what we do: we spark innovation and we start trends,” said VR/AR Association Enterprise Committee Co-Chair, Cindy Mallory, during a welcome session.

While there were some bonafide “technologists” in the panels, most speakers were people using the technology in industry themselves. While hearing from “the usual suspects” is nice, VR/AR Association fora are rare opportunities for industry professionals to hear from one another on how they approach problems and solutions in a rapidly changing workplace.

“I feel like there are no wrong answers,” VR/AR Association Training Committee Co-Chair,Bobby Carlton,said during the welcome session. “We’re all explorers asking where these tools fit in and how they apply.”

The Convergence

One of the reasons that the workplace is changing so rapidly has to do with not only the pace with which technologies are changing, but with the pace with which they are becoming reliant on one another. This is a trend that a number of commentators have labeled “the convergence.”

“When we talk about the convergence, we’re talking about XR but we’re also talking about computer vision and AI,” CGS Inc President of Enterprise Learning and XR, Doug Stephen, said in the keynote that opened the event, “How Integrated XR Is Creating a Connected Workplace and Driving Digital Transformation.”

CGS Australia Head, Adam Shah, was also a speaker. Together the pair discussed how using XR with advanced IT strategies, AI, and other emerging technologies creates opportunities as well as confusion for enterprise. Both commented that companies can only seize the opportunities provided by these emerging technologies through ongoing education.

“When you put all of these technologies together, it becomes harder for companies to get started on this journey,” said Shah. “Learning is the goal at the end of the day, so we ask ‘What learning outcomes do you want to achieve?’ and we work backwards from there.”

The convergence isn’t only changing how business is done, it’s changing who’s doing what. That was much of the topic of the panel discussion “What Problem Are You Trying to Solve For Your Customer? How Can Generative AI and XR Help Solve It? Faster, Cheaper, Better!”

“Things are becoming more dialectical between producers and consumers, or that line is melting where consumers can create whatever they want,” said Virtual World Society Executive Director Angelina Dayton. “We exist as both creators and as consumers … We see that more and more now.”

“The Journey” of Emerging Technology

The figure of “the journey” was also used by Overlay founder and CEO, Christopher Morace, in his keynote “Asset Vision – Using AI Models and VR to get more out of Digital Twins.” Morace stressed that we have to talk about the journey because a number of the benefits that the average user wants from these emerging technologies still aren’t practical or possible.

“The interesting thing about our space is that we see this amazing future and all of these visionaries want to start at the end,” said Morace. “How do we take people along on this journey to get to where we all want to be while still making the most out of the technology that we have today?”

Morace specifically cited ads by Meta showing software that barely exists running on hardware that’s still a few years away (though other XR companies have been guilty of this as well). The good news is that extremely practical XR technologies do exist today, including for enterprise – we just need to accept that they’re on mobile devices and tablets right now.

Digital Twins and Virtual Humans

We might first think of digital twins of places or objects – and that’s how Morace was speaking of them. However, there are also digital twins of people. Claire Hedgespeth, Head of Production and Marketing at Avatar Dimension, addressed its opportunities and obstacles in her talk, “Business of Virtual Humans.”

“The biggest obstacle for most people is the cost. … Right now, 2D videos are deemed sufficient for most outlets but I do feel that we’re missing an opportunity,” said Hedgespeth. “The potential for using virtual humans is only as limited as your imagination.”

The language of digital twins was also used on a global scale by AR Mavericks founder and CEO, William Wallace, in his talk “Augmented Reality and the Built World.” Wallace presented a combination of AR, advanced networks, and virtual positioning coming together to create an application layer he calls “The Tagisphere.”

“We can figure out where a person is so we can match them to the assets that are near them,” said Wallace. “It’s like a 3D model that you can access on your desktop, but we can bring it into the real world.”

It may sound a lot like the metaverse to some, but that word is out of fashion at the moment.

And the Destination Is … The Metaverse?

“We rarely use the M-word. We’re really not using it at all right now,” Qualcomm’s XR Senior Director, Martin Herdina, said in his talk “Spaces Enabling the Next Generation of Enterprise MR Experiences.”

Herdina put extra emphasis on computing advancements like cloud computing over the usual discussions of visual experience and form factor in his discussion of immersive technology. He also presented modern AR as a stepping stone to a largely MR future for enterprise.

“We see MR being a total game changer,” said Herdina. “Companies who have developed AR, who have tested those waters and built experience in that space, they will be first in line to succeed.”

VR/AR Association Co-Chair, Mark Gröb, expressed similar sentiments regarding “the M-word” in his VRARA Enterprise Committee Summary, which closed out the event.

“Enterprise VR had a reality check,” said Gröb. “The metaverse really was a false start. The hype redirected to AI-generated tools may or may not be a bad thing.”

Gröb further commented that people in the business of immersive technology specifically may be better able to get back to business with some of that outside attention drawn toward other things.

“Now we’re focusing on the more important thing, which was XR training,” said Gröb. “All of the business cases that we talked about today, it’s about consistent training.”

Business as Usual in the VR/AR Association

There has been a lot of discussion recently regarding “the death of the metaverse” – a topic which, arguably, hadn’t yet been born in the first place. Whether it was always just a gas and the extent to which that gas has been entirely replaced by AI is yet to be seen.

While there were people talking about “the enterprise metaverse” – particularly referring to things like remote collaboration solutions – the metaverse is arguably more of a social technology anyway. While enterprise does enterprise, someone else will build the metaverse (or whatever we end up calling it) – and they’ll probably come from within the VR/AR Association as well.

Post originally appearing on Arpost.co by Jon Joehnig.

930 People from 55 countries joined our annual Enterprise & Training Forum. See top Sessions, Speakers, and Video Recordings.

Access the video recordings here

Our annual forum was a full day of best practices, guidelines, and insights as we brought together industry leaders in VR/AR, digital twins, industrial metaverse, AI, and digital transformation.

We had 60 speakers from Qualcomm, CGS Inc, Overlay, Microsoft, ArborXR, Boeing, Michelin, US Air Force, Bridgestone, Magic Leap, UPS, Accenture, Lenovo, Varjo, Raytheon, Unity, Booz Allen, Porsche, Schlumberger, Veteran Affairs, and more.

Access the video recordings here.

Below are the top sessions and countries:

Access the video recordings here.

CGS to Keynote VRARA Forum on Creating a Connected Workplace and Accelerating Digital Transformation with Extended Reality (XR)

Post originally appearing on Global Newswire.

NEW YORK, May 23, 2023 (GLOBE NEWSWIRE) -- CGS, a global provider of business applications, enterprise learning, and outsourcing services, announced that its keynote at the VRARA Enterprise & Training Forum, on Wednesday, May 24, 2023, will address the business opportunity of combining XR with other next-generation technologies. To illustrate this, especially for those new to enterprise-level XR, the presentation will introduce Immersive Learning as a Service (ILaaS™) and describe how it removes barriers for enterprise organizations as they deploy and scale learning experiences with the support of virtual reality (VR) and augmented reality (AR). The keynote will also showcase LaunchpadXR™, a framework designed for companies new to XR, which is wrapped around the ILaaS solution to help accelerate its adoption and integration.

How Integrated XR is Creating a Connected Workplace and Driving Digital Transformation will be presented by Doug Stephen, President of Enterprise Learning and XR at CGS, and Adam Shah of VMG Connect. Their remarks will educate audiences about the fast-growing market for augmented reality (AR) and virtual reality (VR) and how these technologies are driving digital transformation in the workplace and improved productivity.

“We’re on the precipice of extraordinary changes in how businesses leverage the best in their human capital through support by advancement in extended reality, the Internet of Things, and ChatGPT”, said Doug Stephen, President of Enterprise Learning and XR at CGS. “For any business leader interested in understanding how this race for innovation can positively impact your business and its people, I strongly encourage you to attend this session.”

Participants will also learn how implementing Immersive Learning as a Service (ILaaS) removes barriers for enterprise organizations as they strategize, launch, deploy and scale learning experiences with virtual reality (VR) and augmented reality (AR).

The keynote takes place between 10:55 AM-11:15 AM. Click here to register.

About CGS

For nearly 40 years, CGS has enabled global enterprises, regional companies, and government agencies to drive breakthrough performance through business applications, enterprise learning and outsourcing services. CGS is wholly focused on creating comprehensive solutions that meet clients' complex, multi-dimensional needs, and support clients' most fundamental business activities. Headquartered in New York City, CGS has offices across North America, South America, Europe, the Middle East, and Asia. TeamworkAR, Inc. is a wholly owned subsidiary of Computer Generated Solutions Canada Ltd. For more information, please visit www.cgsinc.com and follow us on Twitter at @CGSinc and @LearningCGS and on LinkedIn

TeamworkAR: Make Everyone a Genius™
TeamworkAR is a platform that brings real-time digital transformation to on-the-job training, learning and support for any company, anywhere. From knowledge capture and transfer to collaborating with and assisting workers across skill levels, our goal is to make everyone a genius. By moving your workforce from a training room to real-world work in days rather than weeks, TeamworkAR increases productivity and success. Enhancing your own custom content through augmented reality, you can change how work gets done — for better.

With over 35 years expertise providing award-winning custom learning and development solutions for dozens of Fortune 500 companies including McDonald’s, Comcast, Toshiba, Medtronic and Maersk, CGS is a trusted partner in aligning learning strategy to measurable business results.

MEDIA CONTACTS
Escalate PR for CGS
cgs@escalatepr.com

Mark D. Tullio
mtullio@cgsinc.com

New Masterclass from AREYES: Helping You Level Up Your AR Skills

VRARA members receive 25% discount, email info@thevrara.com to obtain code.

AREYES, a creative technology studio that focuses on new formats of visual communication and builds unique digital experiences using AR/VR, has announced a new AR Masterclass: Development of a Commercial AR Product. See how the process of creating a commercial AR works from the inside, sharpen your AR skills and supercharge your professional development with 

Beginning mid-summer for a duration of four weeks, this masterclass is perfect for:

  •  A creative professional or an AR creator and want to improve your hard skills and build a solid career in the new economy

  •  A small team looking for the further growth opportunities

  •  A mature studio and want to set up or improve your XR department

Register today! VRARA members receive 25% discount, email info@thevrara.com to obtain code.

CORTEXR spatial tracking scales attention metrics in XR industry

What is ‘attention’ and why is it important to the XR industry?

‘Attention’ as a cognitive process has played a surprisingly important role in the evolutionary success of humans. Our attentional operating system gave our ancestors an unfair advantage as they emigrated from Africa thousands of years ago and remains fundamental to our understanding of the world and our communication with each other. Auditory attention is always on, in standby mode, as an early warning system against potential dangers – even when we’re asleep. Visual attention, on the other hand, is a serious bit of hardware which commands two thirds of the brain’s computing power to concentrate on specific things and gain deeper understanding. Visual attention (referred to as just ‘attention’) is part of the broader Attention Economy and a priority for the XR industry. Attention is therefore one of the key metrics of human behaviour in XR which we need to understand. What are people looking at in AR and VR environments and how can we use attention metrics to grow the XR industry?

How is visual attention measured in AR/VR environments?

The two main approaches to measuring attention in Extended Reality are eye tracking (also known as gaze tracking) and spatial tracking (device movements in 3D space). Eye tracking typically uses inward-facing sensors (i.e. internal cameras) in HMDs to collect data on pupil size, gaze vector, eye openness etc. Spatial tracking uses device sensors (i.e. accelerometer and gyroscope) to collect 6DOF spatial data on head (HMD) and hand (mobile) orientation, location and movement. Both eye tracking and spatial tracking are used by the XR industry to measure visual attention in multiple sectors, from Education and Training to Media and Entertainment, albeit in very different ways. Eye tracking offers qualitative data in select HMDs at a high price point whilst spatial tracking delivers quantitative data across all HMDs and mobile devices at a low price point. So how do the different technologies compare?

How is eye tracking used to measure attention in XR?

Eye tracking software helps optimise HMD performance with dynamic foveated rendering, makes avatar interactions more realistic and is used successfully in specific enterprise use cases. The human eye moves 2-3 times per second to build an understanding of a scene from target areas about the size of a coin at arm’s length and internal HMD cameras collect data on this visual scanning. The technology pre-dates XR so there are challenges with eye tracking as an attentional measurement tool in VR (let alone AR) applications. Firstly, there isn’t empirical evidence that gaze tracking corresponds with cognitive processing i.e. just because someone’s eyes point at something doesn’t mean they’re actively processing the information. Secondly, eye tracking software isn’t scalable with limited HMD integration and isn’t available on 1 billion+ AR enabled mobile devices. Thirdly, eye tracking requires specialist software and advanced data analytics skills to extract insight. This means the adoption of eye tracking technology to measure attention in Extended Reality experiences is relatively low with the Future of XR and Metaverse Measurement Study finding only 4% of companies involved in XR are using eye tracking as a measurement tool. So what is the alternative?

How is spatial tracking delivering attention metrics in XR?


Spatial tracking is an Internet of Behaviour (IoB) approach to scaling data analytics in the XR industry. Accelerometer and gyroscope sensors available in all HMD and mobile devices collect millisecond data on user location, orientation and movement in 3D space. XYZ device movements track head (e.g. VR HMD) and hand (e.g. AR mobile) positions in 6DOF experiences to deliver surprisingly accurate data on what people are looking at. This is achieved with AI and Cognitive Science which makes sense of the velocity, variety and volume of spatial data. The good news for the XR industry is that spatial tracking is a proven approach to delivering attention metrics at scale with companies like Coca-Cola, WPP, Clear Channel, Mondelēz International and Yahoo successfully measuring visual attention in AR and VR experiences. Identifying which areas in VR scenes or AR objects get the most attention – and the order and sequence of areas viewed – is essential insight which is now available for all XR projects.

What are the benefits of spatial data analytics for XR industry? 

Spatial tracking is a scalable attention measurement tool which can be implemented – today – across all Extended Reality projects. CORTEXR is leading the way with an end-to-end data analytics solution which is:

  1. Agnostic of device (HMD and mobile), platform (3D engines and XR platforms) and content (AR, VR and Metaverse). 

  2. Scalable across all projects via plug-in for 3D engines and XR platforms (Unity is live with Three.JS and A-Frame in the pipeline).

  3. Standardised metrics of human behaviour in XR to measure, analyse and optimise performance of large data sets across all projects.

  4. Accessible to everyone as no coding is required and prebuilt dashboards deliver insights regardless of level of data analytics expertise.

Attention, a cognitive process which is thousands of years old, is an evolutionary leap for the XR industry with studies showing that spatial tracking produces insights similar to eye tracking. From a Cognitive Science perspective, the deliberate physical movements captured by spatial tracking correspond with higher levels of cognitive processing i.e. if someone actively looks at something, they’re making a cognitive effort to understand it. Eye tracking tends to grab headlines but spatial tracking is fast evolving as the scalable solution to data analytics for AR, VR and the Metaverse. 

Fueling Orlando Tech Innovation with Digital Twins

Learn more at our Immerse Global Summit in Orlando in Oct!

The CEO and President of Orlando Economic Partnership, Tim Giuliani, talks about the OEP/Unity partnership to develop the Orlando digital twin:

  • OEP’s roadmap, from first establishing a digital twin of the region to potentially using its real-time data to tackle city-wide issues/challenges

  • What integrated tech is fueling the project?

  • Closing thoughts on the Metaverse

Banuba Introduces a Ground-Breaking Skin Care Effect to Its TINT Virtual Makeup Try-On Platform

TINT now incorporates a skin care effect feature to demonstrate the realistic short- and long-term impacts of non-decorative cosmetics usage.


Banuba's TINT, a leading try-before-you-buy platform for beauty products, has expanded its feature set with virtual skin care products. These cosmetics are designed to be invisible upon application, but TINT can display the short- and long-term effects of their use.

TINT already boasts several unique features, including automated seasonal color analysis, personalized AI makeup recommendations, and the most realistic product color representation, and the fastest cosmetics digitization on the market (up to 48 hours for the entire collection). The skin care effect feature is another major distinguishing feature. What customers visiting brand’s website gain from using skin care effect in TINT:


  • Unique product interaction opportunities that can’t be gained through pictures in print or digital catalogs;

  • Impressive visualization of non-decorative products on each individual’s face;

  • Short- and long-term results of new beauty regimens;

  • Personalized product recommendations based on their skin condition.


This new interaction allows brands to personalize the user experience and showcase non-decorative beauty products in a way never seen before. It can potentially bring more sales, raise website/app engagement, and increase average order value. The skin care effect feature is founded on Banuba's extensive experience in AI face segmentation and tracking. The built-in AI precisely locates facial features and shows how blemishes, wrinkles, and other skin issues disappear in a natural and organic way. The algorithms have been trained to work with people of all skin tones and reliably perform even in low-light conditions, in line with TINT's objective to be accessible to the widest range of users.


The skin care effect feature will be available to all current and new TINT customers once it passes its final testing stage. To learn more about TINT virtual makeover, watch a short video that covers the most important aspects in under three minutes.

About Banuba:


Banuba is an augmented reality company with over 7 years on the market, pioneering face tracking and virtual background technologies. Its other products include a virtual try-on SDK for makeup, glasses, hats, jewelry, etc.; Face AR SDK – a software development kit for various AR applications; Video Editor SDK – a compact and feature-rich mobile kit for video editing.

IIT Jodhpur introduces XR Design: A Master's in Design (MDes) Program that Prepares Students to Contribute to a Five Trillion Dollar Opportunity

IIT Jodhpur introduces XR Design: A Master's in Design (MDes) Program that Prepares Students to Contribute to a Five Trillion Dollar Opportunity

  • According to a McKinsey report, applications of XR have the potential to create a five trillion-dollar (about four hundred lakh crore Rupees) value by 2030, which is greater than India’s GDP today

  • IIT Jodhpur is unique in offering this program across all centrally funded technical and design institutions in India

  • The XR Design program is open to students from various backgrounds, including graphic design, architecture, and engineering

JODHPUR, 5 -May-2023: Indian Institute of Technology Jodhpur  is proud to announce the starting of a new Masters's in Design (MDes) program called XR Design from the academic year 2023-24. This is in accordance with the Government of India’s mandate to create manpower in the areas related to AR/VR technologies. This innovative program is designed to prepare students for the rapidly evolving field of extended reality (XR) design. XR Design is a unique program that blends traditional design principles with cutting-edge technology to prepare graduates for the future of design. 

Applications for the XR Design program are now open. For more information about the program and how to apply, please visit https://sola.iitj.ac.in/xr-design/. For institute-sponsored seats, admission to the first semester of the academic year 2023-2024 commencing in July 2023, the online link will remain active till 21st May 2023. For self-sponsored seats, admission to the first semester commencing in July 2023, the online link will remain active till 14th May 2023.

The program focuses on teaching students how to design immersive experiences that incorporate virtual, augmented, and mixed-reality elements, for a variety of applications such as training in healthcare and retail, automotive simulations, digital twins in manufacturing, remote collaboration in workplaces as well as gaming and entertainment.

"XR Design is a response to the growing demand for designers who can create immersive experiences that go beyond the limitations of traditional modes," said Prof. Santanu Chaudhury, Director, IIT Jodhpur. He further added, "The program will equip graduates with the skills they need to create meaningful and engaging experiences that will change how we interact online."


The XR Design program is open to students from various backgrounds, including graphic design, architecture, and engineering. Students will work with industry-standard software and hardware, such as Unity, Unreal Engine, Maya, and various headsets, to create immersive experiences.

IIT Jodhpur is unique in offering this program across all centrally funded technical and design institutions in India. “I think this course is good and timely. Students need to go beyond traditional mobile and web UX as the future is beyond it,” says Keyur Sorathia, Associate Professor at IIT Guwahati. 

The program will be steered by a select group of knowledgeable faculties–many of them from other IITs–and industry experts who have come together expressly to make this program a success.

"We are thrilled to offer this exciting new program to students who are passionate about design and technology," said Dr. Farhat Naz, Head, School of Liberal Arts, IIT Jodhpur. She further added, "XR Design is an excellent example of our commitment to providing students with the education they need to succeed in a rapidly changing world."

The program builds on other pioneering initiatives of IIT Jodhpur such as the AR/VR MTech program, iHub Drishti–Technology Innovation Hub (https://ihub-drishti.ai/) focussed around Computer Vision, Augmented Reality and Virtual Reality, and JCKIC’s projects to make crafts of Rajasthan virtually accessible to the world (https://kalaanubhav.com/)

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About IIT Jodhpur

The Indian Institute of Technology Jodhpur was established in 2008, to foster technology education and research in India. The institute is committed to technological thought and action to benefit the economic development of India. Scholarship in teaching and learning; scholarship in research and creative accomplishments; and relevance to industry are three driving forces for us at IIT Jodhpur.

IIT Jodhpur functions from its sprawling residential Permanent Campus of 852 acres on National Highway 62, North-Northwest of Jodhpur towards Nagaur. This campus is meticulously planned and envisioned to stand as a symbol of academics. A large parcel of the Permanent Campus (of about 182 acres) is set aside for the development of a Technology Park to strengthen institute-industry interactions.

The institute is committed to a multidisciplinary approach of technology development. Hence, it has established state-of-the-art laboratories for basic research and has organized its academic degree activities through Departments and its coordinated research through Centres for Technologies.

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Kerry Persen of Meta appointed as Co-Chair for VR/AR Association's Education Committee

We are thrilled to have Kerry Persen join the leadership for our Education Committee and help lead our community.

Kerry works on the Global Policy Campaigns and Programs team at Meta and is focused on AR/VR, particularly on its application to education and upskilling. Kerry is excited to engage with the VR/AR education community on the future of the space and the opportunities to develop the AR/VR ecosystem for education.

Kerry  is a Security Fellow at the Truman National Security Project and an affiliate at the Center for International Security and Cooperation. She has previously worked at the Institute for the Future and at RiceHadleyGates LLC, a strategic consulting firm led by former Secretary of State Condoleezza Rice, former National Security Advisor Stephen Hadley and former Secretary of Defense Robert Gates. She has also been a Minerva Fellow at the U.S. Institute for Peace, a Fellow at the Berkley Center for Religion, Peace & World Affairs at Georgetown University, and a Fulbright Scholar in Indonesia.  

Kerry received her Ph.D. from the Department of Political Science at Stanford University, where her research was supported by the National Science Foundation, the Horowitz Foundation, and the National Consortium for the Study of Terrorism and Responses to Terrorism (START), among others. She graduated summa cum laude from Bowdoin College with a double major in Government and Economics. 

VRARA Portugal Chapter: We are back with our local meetups!

Technology meetups have become a crucial component of developing local ecosystems in the technology industry. These events bring together professionals, curious individuals, business and technology developers, and other ecosystem agents to learn from one another and exchange experiences through networking. The knowledge-sharing that takes place at these events can lead to new collaborations, business opportunities, and ultimately drive the growth of the industry.

After a long break from in-person events due to the COVID-19 pandemic, we are excited to announce the return of technology meetups in Lisbon. Our events, as always focus on Virtual Reality, Augmented Reality and the metaverse, technologies that are changing the way we interact with the world. Attendees have the opportunity to connect with industry experts, learn about the latest advancements in the field, and network with like-minded individuals.

We invite everyone to join us for this exciting event and be a part of the technology community in Lisbon. Whether you are a professional in the industry, a curious individual looking to learn more, or a business developer seeking new opportunities, this event is for you. Follow our social profiles now to receive update about future events and be a part of the future of technology.

Check out some photos from our second event of 2023 at Axians in Lisbon with speakers from Axians, SAP, Infinite Foundry and Metaphoric!