Recap of our VRARA Enterprise Forum 2022 by the Media (ARPost)

The VR/AR Association Enterprise Forum 2022: What to Make of the Metaverse

XR solution providers and enterprises using (or exploring) XR met virtually yesterday, July 21, for the VR/AR Association Enterprise Forum 2022. The six-hour marathon event covered a number of important topics, and not all sessions could be covered in this article.

One important question: Is there an enterprise metaverse and should anyone care?

The M Word

Mark Gröb, VR/AR Association Enterprise Committee Co-Chair and Head of Immersive Tech Center at UPS, started off the event with some observations from working with enterprises and XR solution providers. These observations hinted at both growth and challenge in the rapidly maturing market.

“Generally, in enterprise, no one is really exploring anymore. It’s not about [minimum viable products] and [proofs-of-concept], it’s more about well-thought-out solutions,” said Gröb. “Enterprise is starting to expect XR to meet all of the requirements of standard technologies.”
“Everyone in enterprise is basically rolling their eyes at the M word,” said Gröb. “The understanding is that the M word is not applicable to enterprise.”

The extent to which the metaverse is applicable to enterprise was a topic of discussion in “Leap into the Industrial Metaverse” by Percy Stocker of TeamViewer. Stoker expressed acceptance generally, but with caveats in some enterprise applications.

“The question is, if you’re a business… is this for me? What are my touchpoints in the metaverse?” said Stocker. “About 80 percent of the world’s workforce are deskless workers and the question is do we want to leave them out of this? Of course we don’t.”

Transitional Technology

Stocker then posed that while most conversations about the metaverse involve complete virtual environments and VR, augmented reality plays a role too. Further, while enterprise-ready AR and MR headsets are out there, more widely available connected devices are also important.

“The good thing is that it doesn’t matter where you start, you can scale from there,” said Stocker. “We see phones and tablets as a transitional technology. Of course, companies have lots of those, they’ve already invested a lot in that technology.”

The hardware can be transitional, but so can the software. This was a recurring point for Mark Wenzowski of Virtalis in his talk, “Why the Future of Industrial Learning Is Immersive.”

“You don’t have to build something big with all of the bells and whistles right out of the gate,” said Wenzowski. “Build something small and utilize it.”

The Challenges of Scaling

Scaling from tablets and smartphones would be a theme through a number of talks at the event. It was directly tackled by Chris Verret in his talk “From Warfighter to Workforce – Modernizing Critical Training with VR.” Verret is the President and co-founder of HTX Labs, an immersive education and training company.

“Many customers in the private sector have problems taking concepts and proofs-of-principle in XR and actually scaling them,” said Verret. “A lot of times, you have to trade immersiveness for scalability. We’ve seen that time and again in defense and in commercial enterprise.”

The problem of scale featured in many sessions but was the primary focus for Luke Wilson in his talk “Scaling to Thousands of Devices.” Wilson is the CEO and founder of ManageXR, a mobile device management (MDM) company dedicated to VR headsets. While AR can be used on phones and tablets, robust VR requires its own headsets.

“Whether or not VR can be adopted is a question of whether or not VR can be scaled,” said Wilson. “The challenges of scale are preventing the adoption of this technology.”

Just like some companies try to explore XR using existing devices, some companies try to use familiar MDMs, which typically don’t optimize for headsets. This was the focus of “Why Legacy MDMs Are Failing Companies Today in XR” by Brad Scoggin, founder and CEO of XR MDM company ArborXR.

“An XR-specific MDM is absolutely a must if you’re dealing with ten or more headsets,” said Scoggin. Scoggin also pointed out that using the wrong MDM on an early XR project can have long-term consequences in a company, saying, “VR is like a lot of things in life – you only get one chance at a first impression.”

Community and the Metaverse

Some companies don’t adopt or scale XR because of a bad first impression or because they don’t understand it or how it benefits their business. Others don’t because they just never will. At least, that was the stance of Oregon Reality Lab Director Dr. Donna Davis in her talk “My Work Avatar: Harnessing the Power of the Metaverse for Marketing and Communication.”

“Right now, we’re in the moment on the adoption curve where there’s a lot of mistrust,” said Davis. “There are people that will never embrace it, and that’s okay. We don’t need them. Let those people go.”

Davis is one of those people that believes that the metaverse is relevant to enterprise, but only those who recognize the opportunity. According to Davis, it’s not about engaging with the tech, it’s about engaging with the people.

“At the end of the day, community is what we can do with the metaverse,” said Davis. “How do we build community? That’s where the magic happens with marketing and communications.”

Community in the metaverse was also a topic for Liquid Avatar Technologies CEO David Lucatch in his talk “Bringing Enterprises, Non-Profits, and Cause Marketing Together in the Metaverse.” Lucatch touched on the idea that we will have avatars, but so will embodied AIs that will be employed by companies but also – potentially – by bad actors.

“Our avatars will be our interactive mediums, so it will be very important to understand that that avatar is being managed by a real person,” said Lucatch.

Panels Round Off the Day

The day ended with two panel discussions. These tied together a lot of the strands from the day’s sessions.

XR as an Enterprise Onramp to the Metaverse

The final event of the day circled back to the first discussion: Is there a place for the metaverse in enterprise? This panel discussion suggests that it may be early, but this seems to be the direction in which things are headed.

“Right now, every company has a dedicated web team, and I see a world where that translates into XR,” said NYU’s Immersive Tech Developer Andrew Strapp. “Right now, content is king – and content is everything in VR.”

The panel also discussed what happens when companies take the onramp to the metaverse – but they’re used to driving county roads. Starting off with phones and tablets can help but it can also be a hindrance, according to ATS emerging technology strategist Cindy Mallory.

“One of the hurdles that you have in introducing people to VR, especially in enterprise, is that people are so used to these pinch, swipe, tap interfaces,” said Mallory.

Enterprise Adoption of XR

In the end, a lot of the questions that plague XR generally are naturally also a problem for XR in enterprise. These systemic things need to be addressed, including accessibility, security, and the difficulty of producing content.

“We need to make it easier for developers, but also for the end users to consume content,” said Blippar CEO Faisal Galaria. “This interoperability issue needs to be solved.”

For a day dedicated to discussing technology, technology needs to take a back seat in order for larger things to happen. That was the idea presented by Dev Khoslaa of XCOM Labs.

“In order to drive ubiquity, it’s going to be important to drive scale to unlock seamless mobility,” said Khoslaa. “We need to take technology impediments out of the equation.”

Of course, the answer might really be more technology. Or at least, different technology. The solution to the problems of XR might lie in other emerging technologies. That was the position of 21iQLabs CEO Vivek Chhabra.

“The key to solving this is to marry WebXR to Web3 technologies,” said Chhabra. “Web3 consolidates these technologies to bring it toward a metaverse phenomenon.”

For all of the technology that is thrown at the problem, there will still be human questions that need human answers. Like, who “owns” a shared experience.

“There’s really no law that gives us a clear answer on that,” said Lyn Dee, founder of Four.

“And we don’t own that, we just wield it,” added Jessica Cobb.

Worth Paying Attention

If you are in enterprise (and missed the summit), hopefully this was a thrilling article. If you aren’t in enterprise and read along until the end, chances are that you understand the importance of things like “onramps to the metaverse.” Tech often makes its way through enterprise to the rest of us – even when the rest of us set the social stage for it in advance.

Source

Highlights from our VRARA Enterprise Forum 2022: We had 1370 attendees from 70 countries

Thank you everyone who participated in our annual VRARA Enterprise Forum! We had over 1370 attendees from 70 countries, and 50 speakers from around the world. We presented disruptive ideas and ground-breaking insights about Metaverse for the enterprise, digital twins, and digital transformation using immersive tech! Plus, many meaningful connections were build during our famous networking!

Here are the top highlights:

Speaker lineup included;

  • Paul Jacobs, CEO and Chairman, XCOM - Extending Reality (Keynote)

  • Brad Scoggin, Co-Founder & CEO, ArborXR - Why legacy MDMs are failing companies today in XR

  • Vi Kellersohn CMO, Oberon Technologies - Identifying the ROI of VR Training for Your Business (Exelon, Schlumberger)

  • Hans Elstner, CEO, rooom - Unleash the power of the metaverse

  • Rolf Illenberger, CEO, VRdirect - How Enterprises can master the fragmented Metaverse ecosystems (Siemens, Nestle and Bayer)

  • Matias Koski, Immersal (Hexagon) - How can Augmented Reality be used in industry solutions?

  • Guido Helmerhorst, Co-founder & CGO, Warp VR - Training through 360VR stories results in mastery (Shell, ASML, Dutch Railroads, Erste Bank)

  • Liang Guan GM, Rokid - Rokid AR Total Solution for Enterprise

  • Donna Davis, PhD Director, Oregon Reality (OR) Lab, University of Oregon - My Work Avatar: Harnessing the Power of the Metaverse for Marketing and Communication

  • Casey Sapp, CEO, Blue Ring Imaging - Enhanced ROV Performance Using Mixed Reality HUDs (multiple U.S. Dept of Defense contracts and commercial clients)

  • John Lin, Founder & CEO, Xvisio Technology - Introductions to SeerLens One AR Glasses, Transforming Immersive Experiences for Work and Life

  • Chris Verret, President, HTX Labs - From Warfighter to Workforce - Modernizing Critical Training with VR (US Air Force)

  • Clint Kling, South Dakota School of Mines and Technology - VR: The New Age Training (CAT projects)

  • Panel: (1) Nina Hoch Founder, Recalibrate XR (2) Faisal Galaria, CEO, Blippar (3) Lyn Dee, Founder, Four (4) Jessica Cobb, Founder, Mission Control Lab - Enterprise Adoption of XR: Trends and Challenges

  • Abdul Rehman, ICESCO - Businesses in ICESCO member 54 countries and the MENA region are becoming increasingly interested in learning how to make the metaverse

  • Panel: Cindy MalloryEmerging Tech Strategist, ATS - XR as an Enterprise Onramp to the Metaverse

Paul Jacobs's XCOM Labs to keynote at our VRARA Enterprise Forum on July 21

Check schedule for VRARA Enterprise Forum on July 21 event website here

XCOM Labs was founded by Paul Jacobs in 2018 with a team that has a proven history of building businesses and setting industry standards and is leading the development of next generation mobile technology solutions specializing in innovative wireless system design and hardware/software for future of compute-heavy applications that rely on high-throughput computing and low latency telecoms.

XCOM Labs patented technologies leverage licensed and unlicensed spectrum for seamless processing through edge computing that can deliver a truly immersive and agile VR/AR system fit for business, entertainment, and more. They are enabling seamless and secure mobile XR experiences as well as ultra-high performance 5G and next-gen networks for:

• Remote collaboration 

• Industrial automation

• Learning + specialized training

• Smart warehouses / buildings

• Autonomous vehicles / drones

• Visualizations

WITH OUR MOBILE XR PLATFORM, YOU CAN CREATE EXPERIENCES THAT SIMPLY WEREN’T POSSIBLE BEFORE XCOM.

— Paul Jacobs, CEO

XCOM’s lineup of telecommunication technology patents improves efficiency tenfold, according to the firm. The San Diego-based company also supports industry 4.0 by supplying worksites with 60GHz millimetre-wave band infrastructures.

XCOM’s waveband is a low-latency wireless system that allows worksites to commit to digital transformation by building the infrastructure required to deliver real-time 3D content (RT3D) to augmented, virtual, and mixed reality (AR/VR/MR) wearables.

Additionally, XCOM stated its waveband technology supports enterprise-grade Metaverse platforms and integrated edge computing.

Highlights from our VRARA Education Forum 2022: Top Sessions & Speakers. 1500+ attendees from 75 countries, 100+ schools/orgs, 50+ vendors

Thank you everyone who participated in our annual VRARA Education Forum hosted by our Education Committee and special thank yous to our event sponsors!

Below are some of the highlights from our Forum!

Let’s continue the discussions and collaboration during our weekly Online Meets!

Download our new VRARA Sports and Fitness featuring top companies

Foreword by Alen Paul Silverrstieen, President & CEO, ImagineAR

Due to the Pandemic starting in 2020, Sports and Sport's related market has been significantly impacted, transforming the way the sports team and leagues engage with fans to drive revenue. On-site fan attendance was reduced considerably during the pandemic, and fans discovered new alternative online entertainment, including e-sports, virtual worlds, tokens, NFTs, and online streaming. Even when fans were finally allowed to attend live sporting events, many continued pursuing their newly formed sports engagement habits during the pandemic at home. In 2022, sports teams and leagues are testing new dynamic, immersive strategies to lure fans back to live competitions in the stadium, spend money on team merchandise, and provide team sponsors with a measurable ROI.

Mobile Augmented Reality has become one of the key strategies to provide an immediate entry into the Metaverse for sports teams and leagues to engage fans with immersive and interactive activations. Leveraging an integrated SDK (Software Development Kit), such as the ImagineAR native IOS & Android SDK, into an existing mobile app delivers instant global engagement, including Player Holograms, AR Treasure Hunts, Sweepstakes, and Visual Image Activation. Brazilian Football 3X 2022 Champion – Clube Atlético Mineiro – experienced a 3000% increase in daily mobile app downloads when they launched immersive AR campaign integration in 2021.

The AR market has been forecasted to grow exponentially in the next few years. Sports will be a significant area where it will be used to build a fan community and ultimately drive new revenue opportunities. AR should be considered another central digital engagement channel, like social media, to provide fans with new interactive activation they want to engage with and instantly share with their community. As 5G Wireless becomes more prevalent in stadium and arena infrastructure, AR can be more interactive, immersive, and seamlessly integrate the physical and digital world experiences.

Additionally, many sports teams have implemented VR to improve player skills training using game simulation applications. Leveraging VR, players can consistently improve their reaction to specific plays and game situations by retraining their reflexes.

Using AI, players can analyze their particular body movements to understand optimization and areas requiring improvement. Technology has started to impact player on-field performance and will continue to expand globally and improve player's gameday performance.

We expect 2022 will be the year AR will be a permanent digital strategy for sports organizations to deliver immersive fan engagement and create new profitable revenue streams for the future.

Updates for our VRARA Education Forum on May 19

We are 3 weeks away from our virtual event, VRARA Education Forum 2022, on May 19 and wanted to share with you our confirmed speakers and agenda thus far.

We expect 1K+ audience. Just like in our previous Forums, our event will bring together educators from schools around the world, and vendors who are leading the immersive EdTech space!

There is still time to apply to speak or sponsor (apply on the event's webpage)!


Participants include:

Initial Agenda:

  • 1-on-1 Networking - get to meet the speakers and other attendees (one of the most valuable features of our virtual events!)

  • Welcome & Introduction by our Education Co-Chairs: Carlos J. Ochoa from ONE Digital, Alex Grady from Unity, Colleen Bielitz from Southern Connecticut State University

  • Virtual Field Trips – What, Who, Where and Why? (Panel)

  • How to Build Learning Scenarios in VR (Panel), Christine Janssen, Edstutia

  • Managing VR Devices in the Classroom, Luke Wilson, ManageXR

  • Future of Education in the Metaverse, Rrahul Sethi, Expoodle

  • Measuring Education Outcomes in Healthcare, Pavel Makarevich, Proven Solution

  • How To Make Movies in the Metaverse, Professor Frank Chindamo, Virtual Film School

  • Teaching in VR, Kim Grinfeder, Associate Professor and Director of the XR Initiative, University of Miami

  • Emerging Technologies for Education, Tess McKinney, University of Nebraska

  • And more! Check Schedule.



We are looking forward to your participation on May 19!

If you haven't yet, register today!


Nina Hoch joins VRARA's Thought-Leadership Team as Co-Chair of our Entrepreneurship and Venture Financing Committee

We are thrilled to have Nina Hoch, CFA join our thought-leadership team and co-chair our Entrepreneurship and Venture Financing Committee.

Nina Hoch, CFA is a Principal at Recalibrate XR, an immersive technology advisory firm. The goal of Recalibrate XR is to shape the future of work and education via adoption of the immersive technologies by: 

  • Helping Corporate and Educational clients improve employee / student skills and engagement, increase sales/development, mitigate risks, reduce training time and costs, deepen global teaming and collaboration by selecting and implementing immersive technologies for their training and social interaction programs

  • Strategic partnering with immersive technology companies to grow their business/revenue, optimize operations and strategic alliances, and position competitively with potential investors

  • Providing XR marketplace research and relevant merger integration services

 

Nina is a successful executive with extensive background at the intersection of management consulting, financial services, technology, entrepreneurship, and training/education. In addition to her role at Recalibrate XR, she also serves as an adjunct professor at City University of New York College of Technology and a Chief of Staff at Recalibrate Capital, an investment firm focused on using technology in real estate investments. Her prior experience includes working with clients in capital markets, banking, insurance, life sciences, technology, and education sectors, at KPMG, Ernst & Young, Morgan Stanley and Goldman Sachs. Nina earned her Master of Arts in Mathematics of Finance from Columbia University, Bachelor of Science from Long Island University. She is a Chartered Financial Analyst (CFA) and is a member of the Women’s Bond Club, a network for women executives.

 

Nina is passionate about future of work and healthcare, global education, diversity and inclusion initiatives and social causes like veterans’ mentoring, domestic violence prevention and healthcare charities. She was a speaker at several industry conferences, and will be releasing her XR podcast soon, so stay tuned!

 

Christine Janssen, PhD, appointed as Co-Chair for our VRARA Training Committee

We are thrilled to have Christine provide her thought-leadership for our community and help us lead our Training Committee.

I am ready to leverage the amazing VRARA network and bring my expertise in education and immersive technologies to the table. I’m looking forward to leading the Training Committee so we can show the world how and why the metaverse will open up countless opportunities for trainers/instructors/coaches to educate the workforce of tomorrow.
— Christine Janssen, PhD

Dr. Christine Janssen is the Founder and CEO of Edstutia, a 21st century virtual learning platform positioned at the intersection of business and technology. The goal of Edstutia is to address the skills gap in the U.S. by:

1) Helping corporate L&D partners integrate immersive technologies and relevant content to prepare the workforce of the future for the workplace of the future.

2) Offering a variety of B2C programs to traditional high school graduates, the unemployed, and upskillers to score in-demand, tech-driven jobs.

Prior to Edstutia, Dr. Janssen was a Clinical Associate Professor and the Director of Entrepreneurship for twelve years in the Gabelli School of Business at Fordham University. A self-proclaimed visionary and builder, she stayed true to her passions by regularly building new assets, such as the Fordham Foundry, Fordham’s small business incubator, and new opportunities for her students, such as experimenting with virtual reality in her classes. Dr. Janssen’s commitment to hands-on entrepreneurship instruction, based on a constantly changing curriculum designed to sync with the forward-thinking skills business demands earned her various awards, press acknowledgements, and recognition for her top-ranked programs. 

Dr. Janssen’s professional background spans several industries aside from academe, including consumer products, financial services, and technology. She holds a BS in Marketing from the University of South Florida, a Global MBA in Communications & Information Systems (CIS) and Finance with a specialization in e-Business from Fordham University, and a PhD from New York University, where her dissertation focused on how entrepreneurs learn. Her research interest lies squarely in the future of learning.

Interview with Luke DeVore, VRARA Aerospace Committee Co-Chair

Luke is a member of SAIC’s Digital Innovation Factory and works as the Director of Engagement for Immersive Technologies. As the Director of Engagement, Luke focuses on the application and integration of Immersive Technologies across SAIC’s federal, space, and defense business units, with particular emphasis on novel applications in operational and industrial domains.  

Luke began his career as a Marine Corps officer where he begrudgingly agreed to lead a simulation-based training program while deployed aboard the USS Bataan as a company Executive Officer. The simulation-based training succeeded in maintaining unit readiness – and no one was more surprised than Luke to discover that “games” could train Marines. Unable to find meaningful employment post-service during the Great Recession, Luke accepted a position designing simulation-based training as a member of the II MEF Simulation Center, Camp Lejeune.

During that time Luke’s focus was on instructional design and methodology, with an emphasis on recreating lessons learned in simulation to build empathetic experiential learning. After the Sim Center, Luke worked at Design Interactive, an Orlando-based firm specializing in human systems and human performance acceleration with a focus on XR technology.

Over his career, Luke has become a true believer in the power of simulations and digital environments to accelerate how humans perform tasks and understand concepts.  Moving forward, Luke is excited about the power of Immersive Technologies to blur the lines between learning and performing with perpetual point of need access provided by intelligent, adaptive systems. 

Luke graduated with a BA from the University of Pittsburgh, earned a MA from Webster University, and is currently earning an eMBA from the Quantic School of Business and Technology.

“I’m elated to co-chair the Aerospace Committee and specifically very excited to help uncover the opportunity that exists for Aerospace to partner with broader VRARA community and create real cross pollination of best practices and novel application technologies.

— Luke Devore

Interview with Colleen Bielitz, Ph.D, VRARA Education Co-Chair

We are thrilled to have Collen Bielitz, PhD of Southern Connecticut State University join our thought-leadership team and co-chair our Education Committee.

Register for our Education Forum here https://hopin.com/events/vrara-education-forum-2022

Colleen is Associate Vice President of  Strategic Initiatives & Outreach at Southern Connecticut State University and is driven by the United Nations SDGs.  She provides leadership and direction in the guidance, development and implementation of strategic initiatives related to new and ongoing non-curricular initiatives, outreach, and external partnerships both locally and globally. Member of the President Leadership Council, Provost Council, Advancement Council and serves as the Provost’s designee.

“I’m happy to assist institutions in getting the strategic, creative, and organizational factors needed to execute innovation in a successful manner to keep up with the hyper pace of change. I combine innovation, creativity, relationship building and business acumen to create high potential ventures.

— Colleen Bielitz

Sonia Schechter appointed as VRARA Retail Co-Chair

Sonia Schechter is 3D Cloud by Marxent's CMO and has an extensive background in marketing Augmented Reality, Virtual Reality, and emerging technologies to retailers. Sonia started her career in editorial product management at Microsoft and went on to work for several venture-funded startups prior to joining Marxent. She holds an MSJ from Northwestern's Medill School of Journalism and a BA in English Literature from Earlham College. While she works out of Marxent's St. Pete, Florida office, Sonia grew up in Indiana and spent much of her career in Seattle. She is somewhere between a Midwesterner and a Seattlite at heart.

I am excited to be joining the Retail & Ecommerce Committee of the VRARA as a committee co-chair. At Marxent we have launched, sustained, and scaled 3D programs in partnership with storied retailers such as Macy’s, La-Z-Boy, Ashley HomeStores, and many others. I look forward to bringing my expertise to help expand the utility of the VRARA for retailers seeking to develop 3D strategies today, for the metaverse, and beyond.
— Sonia Schechter

Luke DeVore appointed as Co-Chair for VRARA Aerospace Committee

We are pleased to have Luke DeVore join our thought-leadership as the co-chair for our Aerospace Committee.

Luke is a member of SAIC’s Digital Innovation Factory and works as the Director of Engagement for Immersive Technologies. As the Director of Engagement, Luke focuses on the application and integration of Immersive Technologies across SAIC’s federal, space, and defense business units, with particular emphasis on novel applications in operational and industrial domains.  

Luke began his career as a Marine Corps officer where he begrudgingly agreed to lead a simulation-based training program while deployed aboard the USS Bataan as a company Executive Officer. The simulation-based training succeeded in maintaining unit readiness – and no one was more surprised than Luke to discover that “games” could train Marines. Unable to find meaningful employment post-service during the Great Recession, Luke accepted a position designing simulation-based training as a member of the II MEF Simulation Center, Camp Lejeune.

During that time Luke’s focus was on instructional design and methodology, with an emphasis on recreating lessons learned in simulation to build empathetic experiential learning. After the Sim Center, Luke worked at Design Interactive, an Orlando-based firm specializing in human systems and human performance acceleration with a focus on XR technology.

Over his career, Luke has become a true believer in the power of simulations and digital environments to accelerate how humans perform tasks and understand concepts.  Moving forward, Luke is excited about the power of Immersive Technologies to blur the lines between learning and performing with perpetual point of need access provided by intelligent, adaptive systems. 

Luke graduated with a BA from the University of Pittsburgh, earned a MA from Webster University, and is currently earning an eMBA from the Quantic School of Business and Technology.

I’m elated to co-chair the Aerospace Committee and specifically very excited to help uncover the opportunity that exists for Aerospace to partner with broader VRARA community and create real cross pollination of best practices and novel application technologies.
— Luke Devore



Colleen Bielitz appointed as Co-Chair for our VRARA Education Committee

We are thrilled to have Collen Bielitz, PhD of Southern Connecticut State University join our thought-leadership team and co-chair our Education Committee.

Join our weekly Online Meets here!

Colleen is Associate Vice President of  Strategic Initiatives & Outreach at Southern Connecticut State University and is driven by the United Nations SDGs.  She provides leadership and direction in the guidance, development and implementation of strategic initiatives related to new and ongoing non-curricular initiatives, outreach, and external partnerships both locally and globally. Member of the President Leadership Council, Provost Council, Advancement Council and serves as the Provost’s designee.

I’m happy to assist institutions in getting the strategic, creative, and organizational factors needed to execute innovation in a successful manner to keep up with the hyper pace of change. I combine innovation, creativity, relationship building and business acumen to create high potential ventures.
— Colleen Bielitz

Douglas Forbes appointed Co-Chair of our VRARA Automotive Committee

We are thrilled to appoint Douglas Forbes as Co-Chair for our VRARA Automotive Committee. Douglas is passionate about educating customers about Augmented Reality, how how it can help them and ultimately save them money and time. He is currently the Solutions Consultant at Rockwell Automation and is AR to help End Users and OEM's increase their training effectiveness and reduce on-boarding time. He also helps bring data from operations and make it easy for customers to make better more informed decisions.

Douglas comes from a systems and mechanical engineering background with experience in automotive, pharmaceutical, and medical device industries. He is a graduate of NJIT.

I am looking forward to how I can help grown the Automotive Committee at VRARA, and take on the challenges of bringing together industry leading thought-leaders, as well as keep the community up on the current Technologies that are forever changing.
— Douglas Forbes

Call for Speakers and Sponsors for our VRARA Education Forum

Our virtual forum will bring together educators from schools around the world, and vendors who are leading in immersive EdTech.

In our last virtual forum, we had participation from HP, Lenovo, Stanford, UCF, Ithaca College, Bangkok Prep School, Iowa State University, Lethbridge College, University of Michigan, Georgian College, IIIT India, OSF Saint Francis Medical Center, American College of Chest Physicians, UCAM Spain, among others.

Apply to Speak and Sponsor on event website

Register for event here

Vanessa Mullin appointed as Co-Chair of our VRARA Metaverse Committee

I’m excited to help in co-chairing the committee and ensure we commit to building a community of like-minded individuals driving to collaborate, build best practices and learn from each other. We are at the beginning of a very exciting technical revolution, and I look forward to being a part of the, and helping to guide, the conversation.
— Vanessa Mullin

Vanessa works as European Business Development Lead for Didimo, a company building a platform to bring Digital Humans to the Metaverse. She has an extensive background in sales, but the core of her skillset comes in connecting great technology with great people, helping to bring ideas to life. Her experience at Unity within both the Gaming and Media and Entertainment verticals allowed for quick upskilling and networking, helping to connect the dots and ensure all the weird and wonderful projects creators believed in, became a reality. Moving to Didimo, she has honed in on thought leadership and driving forward the areas which matter most to her; all which intersect in the metaverse!

Over the last 4 years she has watched the tech landscape shapeshift, and the last few months have pushed the 'metaverse' to top of everyone's list of hot topics, despite no one really knowing just yet what it means.

Attend our METAVERSE 2.0 virtual event on March 9-10 https://hopin.com/events/metaverse-2-0

Josh Gertz appointed as Co-Chair of VRARA Enterprise Committee

We are thrilled to have Josh Gertz help lead our Enterprise Committee.

Josh has lead sales teams on the cutting edge of technology for the last 30 years.  Today his team at TeamViewer is pushing the boundaries of what’s possible with wearable technology and augmented reality. 

When not working you can find him chasing after 3 kids or tending to one of his bbq smokers.

Tess McKinney of UN Medical Center appointed as VRARA Healthcare Committee Co-Chair

We are thrilled to have Tess McKinney join our Healthcare Committee as a Co-Chair.

Tess McKinney is currently serving as the Instructional Technologist II supporting VR, AR, XR in Education for the University of Nebraska Medical Center, Global Center for Health Security (NICS). Tess is also working with the UNL College of Computer Science and Engineering, UNMC College of Public Health, and UNMC College of Nursing on a project supporting Agriculture/Farm equipment (Rollover Ranch) safety utilizing Virtual Reality for K-12 students. She formerly served as Enterprise AV Technologist for the University of Nebraska Medical Center College of Nursing: Lincoln Campus.

The Cool Kids group, led by Tess, is a gathering of professionals from Nebraska with a variety of disciplines who all have some interest or hand in creating immersive media. Tess also is the Nebraska VR Network for Education & Research (NeVRNER) Co- leader/outreach coordinator and serves on other organizations and committees in her community.

I am very excited to co-chair the Healthcare Committee for the VRARA Community. I look forward to sharing my expertise in Virtual and Augmented Reality and Innovation with the Healthcare sector. I love to network, and I hope to influence & bring together the renegades, pioneers, and educators by introducing new and upcoming innovations by top vendors in our monthly meetings. I am all about sharing as much information as I can, and helping people connect to achieve their goals. Hope everyone can join us in the VRARA Healthcare Forums. 
— Tess McKinney