The VR/AR Association is launching the Defense & Intelligence Committee

The VR/AR Association is launching the Defense & Intelligence Committee! Network with leaders in Defense, Intelligence and across the VR/AR industry. Join our discussion on the best uses of virtual and augmented reality within military training and simulation.

Participants already include: 

  1. Brightline Interactive

  2. Booz Allen Hamilton

  3. Concurrent Technologies Corporation CTC

  4. Finger Food Studios

  5. National Defense Industry Association

  6. You? Join here

VRARA members are welcome to attend our DC event on April 8 on this topic; everyone else that RSVPs are asked to have some affiliation of doing work for the government.

And, we invite you to attend our VRARA Enterprise Summit, hosted by the VR/AR Association, that will take place on June 10th at the LiveWorx digital transformation conference at the Boston Convention and Exhibition Center. The full-day event will bring together the best minds in VR/AR from across the globe. Presentations from industry leaders will include VR/AR Enterprise topics on AEC, Aerospace & Defense, Manufacturing, Training, UX & Design, and much more. LiveWorx is the world's most respected conference for the enterprise to experience the most innovative and disruptive technologies — VR/AR, IoT, machine learning, blockchain, robotics and much more. 6500+ attendees are expected. LiveWorx is June 10-13. More info and get tickets here

Tomorrow! Join us online for the Unity Authorized Training Partner Program (UATP) with Unity Technologies, ThinkEDU, KnowledgePoint Connect

RSVP here

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Topic: Unity and Market Opportunities for prospective UATP’s and UCI’s

Presenters:

  • Michael Fischler – Chief Executive Officer, ThinkEDU, LLC

  • Anuja Dharkar – Head of Learning, Global Education, Unity Technologies

  • Rebecca Abrams – Education Program Manager, ThinkEDU, LLC

  • Janett Perry – Global Program Manager, Unity Technologies

  • Rickard Lautrup – Program Manager EMEA & Hong Kong, KnowledgePoint Connect

  • Merry Kirk – Partner Engagement Manager, ThinkEDU, LLC

Agenda:

  • Welcome & Introduction to Facilitators

  • Unity and Market Opportunities

  • VRAR Overview, Workshops & Courseware

  • The Unity Authorized Training Partner (UATP) Overview

  • The Unity Certified Instructor (UCI) Overview

  • Introduction to ThinkEDU and our services to UATP’s

  • Introduction to KP-C and our services to UATP’s

  • Next Steps – Becoming a UATP

  • Next Steps – Finding a UATP for training.

  • North America – Free courseware offer

  • Q&A

Virtual & Augmented Reality Through the Legal Lens

Notes from VR/AR Association Toronto Chapter meeting March 28, 2019 at Fasken, a top tier law firm with a division focused on the needs of startups and emerging technology companies. Here are some of the ideas that were discussed during this sold-out event.

Start-Up Legal Considerations:

Forming a Corporation — Separate legal entity that will protect you from liabilities to protect founders from loss.
Issuing Founder Shares — Hold shares and guard your equity carefully. What seems like nothing on paper at the beginning (when the company has no value), could end up being millions of dollars when you could have paid thousands to have your proof-of-concept (POC) made. Think about who is really a founder and who isn’t. Create a vesting schedule with well-defined milestones. Offer stock options that allow employees and partners to buy in at a discounted rate. Make sure you have a shareholders agreement (similar to a marriage contract)

People issues — If you have a company, you will have people issues so better to have a clear system for hiring, managing, compensating and removing employees. Work with legal and accounting to decipher whether to use an employee or independent contractor framework to minimize tax implications. Create an employee stock option plan that has a vesting schedule (they earn their shares through time or deliverables). Are the founders' considered independent contractors? Advisory board? Employees? Clearly define the relationships through documentation and ensure deliverables are clear.

Intellectual property (patents) — IP is a tricky thing to plan for as it can create value and protection from competitors, but you have to show your secrets to the world and if you don’t have the resources to protect and defend your IP, what is the point? Are you going to be able to fight Google or Apple if they violate your patent? Patents offer 20-year protection in most places. Inventions must be new and novel. Canada and the US have a ‘first to file’ system. Keeping a ‘trade-secret’ or investing in speed to market may be a better investment in some cases. Co-owners of a patent can sell their share of the patent without the approval of other co-patent holders

Trademark — With trademarks, the design has to be new. Registration of a new trademark is fairly simple and inexpensive and protects you for 10 years. In software, things like unique graphical user interfaces with unique visual properties are protectable (ie. Google’s search screen)

Copyright — Copyrights protect original expression, but have some interesting loopholes that can trip companies up. Who owns the copyright? By definition, the creator of the content owns the rights except in cases where an employee was hired to generate said content and a clearly written transfer of intellectual property and copyright exists.

Contracts (Employees & Contractors)— Contracts with employees and contractors must clearly state who owns the finished products. By default, all IP is owned by contractors who make the product unless stated otherwise. You need a contract with your contractors that they waive all rights to sale.

Contracts (Customers) — Terms of service and End-user License Agreements (EULA) must be clearly written and even though most people won’t read them and they are hard to enforce, you can leverage these in times where liability is opened up (ie. a customer sues you over loss of service, etc.). You need to consider what happens if something goes wrong with your experience. If you have an AR app that takes someone into traffic, they get hit by a car and sue you, does your EULA protect you? Something to consider; you cannot enforce contracts on a minor, but you can put a caveat that they have to state they are over 18. An easier way to manage this is to use a credit card payment thus assuming parental consent.

Product liability — Have you considered the reasonable uses and the effects on the user? Is there a potential risk to the product and how can you mitigate this risk? How can you manage risk in terms of design, terms of use, disclaimer and waivers to cover the relationship.

Insurance — you should have adequate insurance to cover liability for users, directors and officers with proper indemnities to protect the company from attack.

Privacy Policy — The basic idea of privacy is to get consent from users to store, use and share their personal information. The privacy policy should clearly indicate what personal information you are collecting, how you are using it and who you are sharing it with and how. Public perception must by clear and direct privacy terms when commercializing.

Financing — As a startup, you will need to raise capital through any number of ways; Equity (the most expensive), Sales (least expensive), Simple Agreement for Future Equity (SAFE), Convertible Debt (loan). Choosing the right investment vehicle is something for the founders, legal, accounting and strategy teams to decide together.

Virtual, Augmented & Mixed Reality (XR) Industry Specific Questions

Burger King Augmented Reality “Burn That Ad” app Brazil — What are the legal ramifications of defacing a copyright product (poster, billboard, brand)? Who owns the digital space? If ads are in a public space, how can advertisers prevent ad-blockers and other apps that fundamentally change the messaging using AR? How are images used? Depreciating the goodwill of the trademark and infringing on moral rights?

Selling 3D Models of Branded Products — What are the rules/law around 3D models (ie. who owns the rights to a Rolex or Ferrari) that was made from scratch by a 3D artist and sold on sites like www.TurboSquid.com or www.CGTrader.com ?

Who owns Virtual Spaces? — When doing AR activations, what are the ramifications of driving people to public spaces to look at digital content? What about private property? Is the end user responsible for chasing Pokemon in your office building? Do you need permits for public gatherings if done digitally? Is it better to build and execute first and then ask permission later?

How do you apply laws in VR world — Who owns IP in virtual worlds? If I create a virtual world and someone defaces it, what are my legal recourses? Can I kick people out of my virtual space? Is this covered by my terms of service?

How much weight does an NDA hold? — An NDA is only valuable if you have the means to enforce it. If you have an NDA with Google, do you have the means to sue them should they violate it?

Using Law in the courtroom — How can Virtual Reality be used by police and the legal system to provide judges and juries with more immersive looks at crime scenes using laser scanning for accuracy and Matterport or photogrammetry to capture exact scenes for people to look at in VR later.

As you can see if you made it this far, that there are way more questions than answers at this point, which is why it is always important to review with your lawyers and get prudent legal advice before moving forward.

RSVP for our Webinar Expert Panel: Retail Brands using AR/VR technology to help deliver ROI

RSVP here (click on Upcoming tab)

Creating ROI in the future of AR/VR in Retail: How Retailers are using VR/AR to achieve growth, profitability, and customer experience goals. Hear directly from retailers and the tech companies they’re working with to uncover best practices, new technology and new ideas that are shaping the future of how we buy. 

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Cherry Creek Innovation Campus looks to prepare HS students for future careers via VR/AR; looking to partner with industry to provide students real-world problems to solve

The Cherry Creek Innovation Campus (CCIC) is a new stand-alone college and career preparedness facility accessible for high school students in the Cherry Creek Schools, located in SE Denver Metro area. Opening in August 2019, the curriculum will be rooted in real-world skills and trade certifications ranging from the computer sciences to aviation to health sciences, this facility will offer students a new kind of bridge to college and viable, successful careers.

Part of the IT & STEAM Pathway at the CCIC will be Virtual Reality. The vision for the program is to help students learn how VR/AR is created, evaluate which industries do and could use VR/AR, and where there is a market for further development. VR/AR can be so beneficial in so many industries and help so many people, processes, and systems, and we are extremely excited so show students the entry to this incredible field. 

The faculty at the CCIC is interested in partnering with businesses and industries that would benefit from VR/AR development, supplying students with problem-based learning opportunities.

More info here

Call for Presenters and Invitation to Participate in our 5G Committee

Our 5G Committee is inviting speakers for a Webinar we are planning for May. Please email info@thevrara.com if you’re interested to present! And or let us know if you’re interested in Sponsoring this webinar.

The goal of the VRARA 5G Industry Committee is to pursue VR/AR focused use cases and requirements for 5G networks so as to ensure that the resulting specifications address the needs of this key industry sector.

VR and AR technology holds the promise to fundamentally transform how people interact with and experience the physical world, how they are entertained, and how services are delivered to them. We are at the cusp of this transformation, and, yet, it cannot happen unless the networks that will have to support these applications can deliver the required performance, e.g. latency on the order of several milliseconds. Edge computing is necessary to deliver such performance; while mobile networks, which today already provide pervasive global connectivity, are likely to continue occupying this central role

Join our Committee and representatives from carriers, network providers, and other industry leaders.  More info here


Regards,

Alex Reznik, HP Enterprise & ETSI MEC Chairman

Jonathan Moss, Sprint

VRARA Co-Chairs

Watch the recording from our VR/AR Global Summit: Panel - An Enterprise Journey to Augmented Reality with Telus & Atheer (Video)

Sign up for our upcoming Global Summits in Boston and Vancouver here

"Behind the Smart Glasses: An Enterprise Journey to Augmented Reality with Telus & Atheer." The panel is designed to provide the audience with some insight about the exciting and pioneering work of two companies.

Panelists:

Parm Sandhu, Director of Network and System Operations, TELUS. TELUS Corporation is the fastest growing telecommunications communications company and #1 health IT provider in Canada. You'll hear from Parm about why TELUS is exploring the use of AR to improve the speed and quality of service work on its network across the country - and how the company arrived at the decision to do so.

Amar Dhaliwal, Chief Operating Officer at Mountain View, California-based Atheer Ltd. - which is one of the veteran companies in the still-young Augmented Reality enterprise software business and boasts a growing list of corporate customers for its AR platform technology. Amar will discuss about why companies across the industrial spectrum are looking to AR to solve many of their most urgent business challenges - and look at how those companies use AR to make money, save money, reduce risk and improve the productivity and safety of their workforces.

National Institute of Standards and Technology Launches Public Contest and Seeks Innovators to Develop Haptic Technology for Improved First Responder Communication $425K Prizes

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BOULDER, Colo. - The National Institute of Standards and Technology’s (NIST) Public Safety Communications Research (PSCR) division is hosting the Haptic Interfaces for Public Safety Challenge, which launched March 18, 2019. The division is seeking teams of haptic providers and developers to participate in a competition aimed at improving public safety operations with awards totaling up to $425,000.00. Partnering with NIST PSCR on this Challenge are the First Responder Network Authority, FirstNet built with AT&T, MSA Safety and the West Metro Fire Protection District (Colorado).

Public safety officials, such as firefighters, law enforcement and Emergency Medical Services (EMS) providers, work in a variety of environments that limit their senses and ability to communicate. Haptic interfaces, which use the sense of touch to send information when sight and sound are limited, might be a method to provide essential information in these situations. The Haptic Interfaces for Public Safety Challenge contestants are tasked with investigating the relevance of haptic interfaces for assisting in first responder tasks. The challenge also seeks to assess the potential for virtual reality environments as development tools for public safety technology.

“Our grant programs and prize challenges can help us make great leaps forward in solving public safety challenges by creating collaborations with innovators, industry, academia and the public safety community,” said Dereck Orr, chief of NIST’s PSCR division. “Virtual reality allows us to test and measure new devices — such as haptic interfaces — in realistic scenarios before they are deployed and relied upon by emergency responders.”

The Haptic Interfaces for Public Safety Challenge consists of multiple phases and will require the development of three haptic prototypes integrated into PSCR-provided virtual reality scenarios as well as a final haptic prototype embedded into a firefighter’s personal protective equipment (PPE) for a search and rescue scenario at a firefighter training center.

How to Participate

Interested haptic providers and developers can visit www.publicsafetyhaptics.com and Challenge.gov for more information on how to participate in the challenge. The challenge launched March 18, and applications to first enter the challenge are due April 22.

PSCR Background

Since 2002, NIST’s PSCR has worked to drive innovation and advance public safety communication technologies through cutting-edge Research and Development (R&D). PSCR works directly with first responders and the solver community to address public safety’s urgent need to access the same broadband communications and state-of-the-art technologies that consumers on commercial networks now expect.

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Amazon Web Services Product Marketing team is hiring for VR/AR experiences

See job post and apply here

DESCRIPTION

Do you wake up in the morning excited about what cloud computing can do for customers of all shapes and sizes? Are you excited to be able to explain how AWS can be a great platform to build and run immersive augmented and virtual reality (AR/VR) experiences? Do you have a passion for helping customers understand how these technologies can make a big difference to their businesses? Do you have a knack for creating high quality marketing deliverables that crisply convey value propositions? Are you one of those rare technologists as comfortable working with engineering team as talking with a journalist? The Amazon Web Services Product Marketing team is hiring!

You will have the opportunity to define the strategy for how we communicate to customers about our AR/VR technologies. You will be responsible for defining our positioning and messaging to developers and technical decision makers, creating the most compelling content to help them understand the use cases and value propositions, and building the right programs to increase awareness and adoption. This role is responsible for designing and implementing marketing campaigns, programs and events that help developers become successful using AWS services. You’ll get to work on a growing business and have a big impact every day.

Here are some other qualities we are looking for:
Be great fun to work with. At Amazon Web Services, we have a credo of “Work hard. Have fun. Make history”. In this role, you will love what you do, and instinctively know how to make work fun. You will be technical and creative, and willing to take on any challenge and make a big impact.

Enjoy communicating with customers of all shapes and sizes. You will have a passion for helping customers of all shapes and sizes, from hot start-ups to established enterprises understand how our services can help take their applications to the next level.

Have an unbridled passion for technology. We are continuing to innovate at a rapid pace. The ideal candidate will be passionate about technology and helping articulate the most complex technical concepts in simple terms that make sense to customers.


Roles and Responsibilities
· Own the development of the value propositions, core content, marketing, and go-to-market strategies for Amazon Sumerian
· Craft & develop compelling audience-specific messages and tools (solution videos, customer success stories, demos, whitepapers, presentations, how to guides etc.)
· Work with engineering teams to distill key functionality and benefits into core product marketing messages
· Build and maintain positive relationships with industry analysts
· Identify and execute on breakthrough product marketing activities that reach target audience effectively
· Own website and social media content
· Work effectively across AWS with groups such as sales, business development, recruiting, evangelists to achieve business goals

Amazon is an Equal Opportunity-Affirmative Action Employer – Minority / Female / Disability / Veteran / Gender Identity / Sexual Orientation

BASIC QUALIFICATIONS

· 5+ years of relevant work experience in fields such as technical marketing, technical pre-sales, technology investment banking, management consulting, or product management
· A Bachelors degree in marketing, business, technology, or relevant field of study such as computer science
· Ability to easily transition from high level strategic thinking to creative and detailed execution
· Demonstrated ability to work independently and autonomously
· Superior oral and written communication skills
· The candidate must also be a strong leader and excellent communicator who can drive consensus and articulate program recommendations and tradeoffs to senior executives


PREFERRED QUALIFICATIONS

· MBA and/or computer science, engineering, technology background is preferred
· 5+ years of product marketing or developer relations experience
· A bias for action for developing awesome marketing assets (product videos, web content)
· Demonstrated ability in launching and growing innovative technology products
· Demonstrated track record in crafting compelling positioning and marketing content
· A career path that demonstrates increasing levels of responsibility and a knack for driving and/or being associated with benchmark industry products/services

VRARA Healthcare Committee Mission Statement

The VRARA Healthcare Committee will set industry standards for the meaningful use of immersive technologies.

We are committed to creating and sustaining the conditions that enable all healthcare practitioners to facilitate the transformative power of VR/AR to improve patient care worldwide. 

We do this through our commitment to educate and unite healthcare providers around the globe on a single mission to disrupt current standards of care.

The VRARA Healthcare Committee is striving to become the number one network providing invaluable in- depth information for anyone looking to engage VR/AR technology for social impact within the realm of healthcare.

We invite you to participate in our Healthcare Committee! More info here

Regards,

Tim Moyer is the Lead of the XR Lab at Jefferson’s DICE Group.  More info here

VRARA Co-Chair

VRTL is a Platform Featuring Brand New Courses and Editorial on VR

VRTL is both an online editorial magazine and education platform. The Magazine runs stories, profiles and interviews with international makers & creators and hosts podcasts with top leaders in the industry.

The Academy launches with several introductory courses to give content creators and creatives insights in the VR production workflow and guide them through the transition from traditional to immersive storyteller.

Fresh design paired with high-level online courses helps people “Explore, Immerse and Learn Virtual Reality.”

More info here

The Power of IoT Platforms for Building AR Applications (New Report)

Learn about the benefits and challenges of using an IoT platform to accelerate Augmented Reality solutions

Combined with IoT-connected data sources and historic product data from CAD files, Augmented Reality enables industries to deliver transformative experiences. Early-stage AR solution developers are seizing market-leader positions, while forcing competitors to reevaluate their business models and play catch up.

ABI research explores the realities of implementing AR solutions to help you:

  • Recognize the benefits and avoid hidden challenges of building AR applications

  • Understand the important role that IoT platforms and IoT data can play in building AR solutions

  • Learn how real-world companies are leveraging their existing data to create rich AR experiences

Download Report

Also, we invite you to attend our VRARA Enterprise Summit, hosted by the VR/AR Association, that will take place on June 10th at the LiveWorx digital transformation conference at the Boston Convention and Exhibition Center. The full-day event will bring together the best minds in VR/AR from across the globe. Presentations from industry leaders will include VR/AR Enterprise topics on AEC, Aerospace & Defense, Manufacturing, Training, UX & Design, and much more. LiveWorx is the world's most respected conference for the enterprise to experience the most innovative and disruptive technologies — VR/AR, IoT, machine learning, blockchain, robotics and much more. 6500+ attendees are expected. LiveWorx is June 10-13. More info and get tickets here

Congratulations to Amazon Sumerian Challenge Winners!

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InStage - Learn communication skills faster by getting data driven feedback in an ultra realistic environment!

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The Horse - Using Amazon Sumerian and VR to remove sales barriers, increase engagement, capture sales leads & usage stats

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ArcARNavigationSystem - this System guides you to where you are looking for by following arrows in 3D world by using image recognition

 

Button - A branded browser based VR escape room experience for the Oculus Rift and HTC Vive

 

Digital Healthcare Explained - AR Experience for Patient Education. Master students create visualizations of their professional know-how

 

Room of Keys: A lesson on enzymes - An educational virtual escape room

 

Prosperia - a job interview simulation builder and practice platform that can be integrated at enterprise scale

 

Sally, An Educational Preschool AI - An educational experience for preschoolers built with AWS Sumerian

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Learn how manufacturers are using AR to onboard new workers faster and to help workers of all skill levels become more effective (Analyst White Paper)

ARC White Paper: AR in Manufacturing

By introducing augmented reality to factory floors, manufacturers are improving KPIs and more importantly—closing the skills gap.

By introducing augmented reality (AR) to factory floors, manufacturers are improving KPIs and more importantly—closing the skills gap.

Learn how manufacturers are using augmented reality to onboard new workers faster and to help workers of all skill levels become more effective.

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Analytics and automation have changed manufacturing operations. Now, augmented reality is similarly transforming human operations. Manufacturers that have embraced AR are seeing newer workers develop skills faster and workers of all skill levels become more effective and responsive.

Download this free analyst white paper from ARC Advisory Group to learn how AR is driving value for manufacturers, including:

  • The most effective, mission-critical AR solutions for manufacturing

  • Which KPIs are being measured to recognize AR effectiveness

  • 5 strategies for success to consider during AR planning

Also,

We invite you to attend our VRARA Enterprise Summit, hosted by the VR/AR Association, that will take place on June 10th at the LiveWorx digital transformation conference at the Boston Convention and Exhibition Center. The full-day event will bring together the best minds in VR/AR from across the globe. Presentations from industry leaders will include VR/AR Enterprise topics on AEC, Aerospace & Defense, Manufacturing, Training, UX & Design, and much more. LiveWorx is the world's most respected conference for the enterprise to experience the most innovative and disruptive technologies — VR/AR, IoT, machine learning, blockchain, robotics and much more. 6500+ attendees are expected. LiveWorx is June 10-13. More info and get tickets here


Call for Sponsors: AR Cloud

If you’re interested in sponsoring this publication, email info@thevrara.com

The VR/AR Association AR Cloud Committee has produced this white paper and we are seeking a sponsor to help with the Editing and Production costs. If you’re interested in sponsoring this publication, email info@thevrara.com

Intro

The world is moving towards a fundamental shift where our physical reality will soon blend with a virtual one. This idea opens up an entirely new frontier in which our experiences and our realities will be extended in ways we could have never imagined.

In this near future, the possibilities for AR are endless. Brands can attract and engage customers with more immersive and interactive experiences not bounded by physical constraints. Employees can learn how to operate equipments more effectively in complex assembly lines, reducing cost and risks for businesses. Students can visualize complicated diagrams in 3D, improving academic performance. Consumer products, instruction manuals and textbooks are just a small fraction of static objects that can be brought to life.

Up until now, AR experiences have been rudimentary and siloed primarily because they were hard to develop, hard to distribute and had no real demand. Most so-called AR experiences have been merely a simple 2D digital overlay on the real world with no real connection between the virtual content and our physical world. For example, in the original Pokémon Go, the AR characters do not understand the spatial context of the surrounding area.

In order to consume context-aware AR content in the physical world, it is necessary to understand the precise location and orientation of the viewer’s device. For mass adoption of AR to occur, content must persist in the real world across space, time and devices.

Table of Contents:

Introduction to the AR Cloud

Definition(s) of AR Cloud

Tech Giants Are Investing in AR

Building the AR Cloud

Use Cases

Indoor Navigation: Immersal

Productivity:  YOUAR

Social and Gameplay: Ubiquity6

Events: Geogram

Conclusion

Authors:

Alex Chuang, Shape Immersive

Sam Beder, Ubiquity6

Mikko Karvonen, Immersal

Amy LaMeyer, WXR Fund  

Gabriel Rene, VERSES

Colin Steinmann, Bent Image Lab / youAR

Steven Swanson, VERSES

Contributors:

Matt Miesnieks, 6d.ai   

Kris Kolo, VRARA

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If you’re interested in sponsoring this publication, email info@thevrara.com

 

The VR/AR Association publishes the Training Industry Sector Report including over 100 companies specializing in Virtual Reality / Augmented Reality

You can also come see some of these companies at our VRARA Enterprise Summit at LiveWorx in Boston on June 10th. More info and tickets here

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Thanks to the folks at the VR/AR Association for moving the industry needle and serving as the connecting file for companies across the ecosystem.
— JAY FRASER, HP

There is a head scratching data point that I have been referencing lately: corporations collectively spend $350 billion on training each year. To put that in perspective, corporations spend more annually on training than the Gross Domestic Product of 83% of the countries in the world. And what are the results? Before we get there, think about the last time you experienced company training. Was it effective? Were you engaged? Did you remember anything? Answers are probably overwhelmingly no. And you aren’t alone. Most executives think that their company learning and development is ineffective and many employees do not think they are effectively trained to do their job and/or find their training useless. Read the full Foreword by Jay Fraser, Global Head of VR for Training at HP here.

The report features over 35 companies, for example:

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In addition to featuring over 35 companies in detail, the report lists over 100+ companies who registered with our Directory. The infographic below is a sample of all the companies:

Call for Participation in our UK VR/AR Ecosystem Report. Over 100+ to be listed!

If you are interested to be featured in this report or sponsor it, email info@thevrara.com

The VR/AR Association is working on a report that will highlight VR/AR companies, Universities, and organizations involved in VR/AR in the UK. If you are interested in being featured in this report or to sponsor, please email info@thevrara.com

UK has the second largest video gaming industry in Europe, the fifth largest in the world, and is responsible for the release of some famous games including the Tomb Raider series. The U.K. also has a broad-minded attitude to job employment: university graduates are not tied to jobs relating to their degree programme and complete career changes are not unusual, creating an atmosphere of openness, exploration and flexibility. Together, this has all helped build interest in and experimentation with emerging technologies like VR/AR.

The report will specifically highlight the following:

  • Size of the local ecosystem market

  • Number of relevant companies in the ecosystem

  • List of companies and company info (size: number of employees, revenue; vertical, customers)

  • Reasons why company is based in the local ecosystem

  • Needs and hopes from and for the ecosystem

See examples of our other Reports here

And, below is a sample infographic that will be included in this report, which is generated by our Directory (so please make sure you are registered and your company info including logo is up to date.)

If you have any questions or are interested in being featured in this report or to sponsor, please email info@thevrara.com

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